implemented game types

This commit is contained in:
Max-Wilhelm Bruker
2011-01-27 19:13:22 +01:00
parent 7116382a96
commit 04742f6fb9
23 changed files with 249 additions and 127 deletions

View File

@@ -17,6 +17,7 @@ void ProtocolItem::initializeHash()
registerSerializableItem("room", ServerInfo_Room::newItem);
registerSerializableItem("user", ServerInfo_User::newItem);
registerSerializableItem("game", ServerInfo_Game::newItem);
registerSerializableItem("game_type", ServerInfo_GameType::newItem);
registerSerializableItem("card_counter", ServerInfo_CardCounter::newItem);
registerSerializableItem("card", ServerInfo_Card::newItem);
registerSerializableItem("zone", ServerInfo_Zone::newItem);
@@ -28,10 +29,12 @@ void ProtocolItem::initializeHash()
registerSerializableItem("file", DeckList_File::newItem);
registerSerializableItem("directory", DeckList_Directory::newItem);
registerSerializableItem("card_id", CardId::newItem);
registerSerializableItem("game_type_id", GameTypeId::newItem);
registerSerializableItem("containercmd", CommandContainer::newItem);
registerSerializableItem("containergame_event", GameEventContainer::newItem);
registerSerializableItem("cmdcreate_game", Command_CreateGame::newItem);
registerSerializableItem("cmddeck_upload", Command_DeckUpload::newItem);
registerSerializableItem("cmddeck_select", Command_DeckSelect::newItem);
registerSerializableItem("cmdset_sideboard_plan", Command_SetSideboardPlan::newItem);
@@ -166,6 +169,21 @@ void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId, int
gameEventQueuePrivate->setContext(context);
}
Command_CreateGame::Command_CreateGame(int _roomId, const QString &_description, const QString &_password, int _maxPlayers, const QList<GameTypeId *> &_gameTypes, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything)
: RoomCommand("create_game", _roomId)
{
insertItem(new SerializableItem_String("description", _description));
insertItem(new SerializableItem_String("password", _password));
insertItem(new SerializableItem_Int("max_players", _maxPlayers));
insertItem(new SerializableItem_Bool("spectators_allowed", _spectatorsAllowed));
insertItem(new SerializableItem_Bool("spectators_need_password", _spectatorsNeedPassword));
insertItem(new SerializableItem_Bool("spectators_can_talk", _spectatorsCanTalk));
insertItem(new SerializableItem_Bool("spectators_see_everything", _spectatorsSeeEverything));
for (int i = 0; i < _gameTypes.size(); ++i)
itemList.append(_gameTypes[i]);
}
Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)
: Command("deck_upload")
{