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implemented game types
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@@ -25,11 +25,12 @@ private:
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QString description;
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bool autoJoin;
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QString joinMessage;
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QStringList gameTypes;
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QMap<int, Server_Game *> games;
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private slots:
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void removeGame();
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public:
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Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, Server *parent);
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Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);
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int getId() const { return id; }
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QString getName() const { return name; }
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QString getDescription() const { return description; }
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@@ -43,7 +44,7 @@ public:
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void removeClient(Server_ProtocolHandler *client);
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void say(Server_ProtocolHandler *client, const QString &s);
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void broadcastGameListUpdate(Server_Game *game);
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Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
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Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &_gameTypes, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
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void sendRoomEvent(RoomEvent *event);
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};
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