protobuf warnings fixed (#2313)

This commit is contained in:
Zach H
2016-12-11 19:22:39 +01:00
committed by ctrlaltca
parent 42fb17bdd2
commit 04779c2a77
152 changed files with 153 additions and 0 deletions
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@@ -1,3 +1,4 @@
syntax = "proto2";
message AdminCommand {
enum AdminCommandType {
UPDATE_SERVER_MESSAGE = 1000;
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@@ -1,3 +1,4 @@
syntax = "proto2";
enum CardAttribute {
AttrTapped = 1;
AttrAttacking = 2;
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@@ -1,3 +1,4 @@
syntax = "proto2";
message color {
optional uint32 r = 1;
optional uint32 g = 2;
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_AttachCard {
extend GameCommand {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_ChangeZoneProperties {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_Concede {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
import "color.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
import "color.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_CreateToken {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckDel {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckDelDir {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckDownload {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckList {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckNewDir {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_DeckSelect {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_DeckUpload {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_DelCounter {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_DeleteArrow {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_DrawCards {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_DumpZone {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_FlipCard {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_GameSay {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_IncCardCounter {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_IncCounter {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_KickFromGame {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_LeaveGame {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message CardToMove {
optional sint32 card_id = 1 [default = -1];
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_Mulligan {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_NextTurn {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_ReadyStart {
extend GameCommand {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_ReplayDeleteMatch {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_ReplayDownload {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_ReplayList {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
message Command_ReplayModifyMatch {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_RevealCards {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_RollDie {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_SetActivePhase {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
import "card_attributes.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_SetCardCounter {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_SetCounter {
extend GameCommand {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_SetSideboardLock {
extend GameCommand {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
import "move_card_to_zone.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_Shuffle {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_StopDumpZone {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_commands.proto";
message Command_UndoDraw {
extend GameCommand {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_commands.proto";
import "game_commands.proto";
import "room_commands.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_Concede {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_ConnectionStateChanged {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_DeckSelect {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_MoveCard {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_Mulligan {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_PingChanged {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_ReadyStart {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_SetSideboardLock {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event_context.proto";
message Context_UndoDraw {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_user.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_AttachCard {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_ChangeZoneProperties {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_ConnectionClosed {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_arrow.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_counter.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_CreateToken {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_DelCounter {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_DeleteArrow {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_DestroyCard {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_card.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_DumpZone {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_FlipCard {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_GameClosed {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_GameHostChanged {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_game.proto";
import "serverinfo_gametype.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_GameSay {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_player.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_playerproperties.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "room_event.proto";
import "serverinfo_user.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_Kicked {
@@ -5,3 +6,4 @@ message Event_Kicked {
optional Event_Kicked ext = 1004;
}
}
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_Leave {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "room_event.proto";
message Event_LeaveRoom {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "room_event.proto";
import "serverinfo_game.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_room.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_MoveCard {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_NotifyUser {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_playerproperties.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_RemoveFromList {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_replay_match.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "serverinfo_card.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_RollDie {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "room_event.proto";
message Event_RoomSay {
@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_user.proto";
import "serverinfo_room.proto";
@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_ServerIdentification {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_ServerMessage {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
message Event_ServerShutdown {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_SetActivePhase {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_SetActivePlayer {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
import "card_attributes.proto";
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_SetCardCounter {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_SetCounter {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_Shuffle {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "game_event.proto";
message Event_StopDumpZone {
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@@ -1,3 +1,4 @@
syntax = "proto2";
import "session_event.proto";
import "serverinfo_user.proto";

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