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Add option to share decklists on load. (#6029)
* Add option to share decklists on load. Took 1 hour 58 minutes Took 9 minutes Took 39 minutes * Lint. Took 14 minutes Took 2 minutes * Stuffs Took 39 minutes Took 4 seconds Took 43 minutes * Process local player first. Took 45 minutes * Consider if the setting is set on the game info first. Took 4 minutes * Save an indent level. Took 43 seconds * Don't commit logging config. Took 3 minutes * Remove a debug print. Took 10 seconds Took 7 seconds * Add another optional guard. Took 5 minutes * Hide the tab bar if only one (own deck) is visible. Took 9 minutes * Rename setting label for clarity Took 2 minutes * Capitalization. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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@@ -21,6 +21,7 @@
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#include "decklist.h"
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#include "pb/context_connection_state_changed.pb.h"
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#include "pb/context_deck_select.pb.h"
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#include "pb/context_ping_changed.pb.h"
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#include "pb/event_delete_arrow.pb.h"
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#include "pb/event_game_closed.pb.h"
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@@ -62,15 +63,16 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
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bool _spectatorsCanTalk,
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bool _spectatorsSeeEverything,
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int _startingLifeTotal,
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bool _shareDecklistsOnLoad,
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Server_Room *_room)
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: QObject(), room(_room), nextPlayerId(0), hostId(0), creatorInfo(new ServerInfo_User(_creatorInfo)),
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gameStarted(false), gameClosed(false), gameId(_gameId), password(_password), maxPlayers(_maxPlayers),
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gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies),
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onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
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spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
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spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal), inactivityCounter(0),
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startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false),
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startTime(QDateTime::currentDateTime()), pingClock(nullptr),
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spectatorsSeeEverything(_spectatorsSeeEverything), startingLifeTotal(_startingLifeTotal),
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shareDecklistsOnLoad(_shareDecklistsOnLoad), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0),
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firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()), pingClock(nullptr),
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
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gameMutex()
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#else
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@@ -800,6 +802,7 @@ void Server_Game::getInfo(ServerInfo_Game &result) const
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result.set_spectators_need_password(getSpectatorsNeedPassword());
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result.set_spectators_can_chat(spectatorsCanTalk);
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result.set_spectators_omniscient(spectatorsSeeEverything);
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result.set_share_decklists_on_load(shareDecklistsOnLoad);
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result.set_spectators_count(getSpectatorCount());
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result.set_start_time(startTime.toSecsSinceEpoch());
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}
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