more ISL code: join, leave, and userMessage work on both sides

This commit is contained in:
Max-Wilhelm Bruker
2012-03-11 17:25:45 +01:00
parent 5963c2239c
commit 0ae18d7b2e
16 changed files with 363 additions and 112 deletions

View File

@@ -0,0 +1,22 @@
#include "server_remoteuserinterface.h"
#include "server.h"
void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
{
server->sendIslMessage(item, userInfo->server_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
{
server->sendIslMessage(item, userInfo->server_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
}