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added deck hashing
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@@ -461,10 +461,10 @@ Context_Concede::Context_Concede()
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: GameEventContext("concede")
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{
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}
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Context_DeckSelect::Context_DeckSelect(int _deckId)
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Context_DeckSelect::Context_DeckSelect(const QString &_deckHash)
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: GameEventContext("deck_select")
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{
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insertItem(new SerializableItem_Int("deck_id", _deckId));
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insertItem(new SerializableItem_String("deck_hash", _deckHash));
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}
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Context_UndoDraw::Context_UndoDraw()
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: GameEventContext("undo_draw")
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