removed some useless game events in favor of event context classes; added some preliminary icons

This commit is contained in:
Max-Wilhelm Bruker
2010-03-03 18:20:46 +01:00
parent 388e9255c7
commit 0c508f63ec
23 changed files with 399 additions and 226 deletions

View File

@@ -104,6 +104,18 @@ public:
QColor getColor() const { return static_cast<SerializableItem_Color *>(itemMap.value("color"))->getData(); }
};
class ServerInfo_PlayerProperties : public SerializableItem_Map {
public:
ServerInfo_PlayerProperties(int _playerId = -1, const QString &_name = QString(), bool _spectator = false, bool _conceded = false, bool _readyStart = false, int _deckId = -1);
static SerializableItem *newItem() { return new ServerInfo_PlayerProperties; }
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); }
bool getConceded() const { return static_cast<SerializableItem_Bool *>(itemMap.value("conceded"))->getData(); }
bool getReadyStart() const { return static_cast<SerializableItem_Bool *>(itemMap.value("ready_start"))->getData(); }
int getDeckId() const { return static_cast<SerializableItem_Int *>(itemMap.value("deck_id"))->getData(); }
};
class ServerInfo_Player : public SerializableItem_Map {
private:
QList<ServerInfo_Zone *> zoneList;
@@ -112,12 +124,9 @@ private:
protected:
void extractData();
public:
ServerInfo_Player(int _playerId = -1, const QString &_name = QString(), bool _spectator = false, bool _conceded = false, DeckList *_deck = 0, const QList<ServerInfo_Zone *> &_zoneList = QList<ServerInfo_Zone *>(), const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>(), const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>());
ServerInfo_Player(ServerInfo_PlayerProperties *_properties = 0, DeckList *_deck = 0, const QList<ServerInfo_Zone *> &_zoneList = QList<ServerInfo_Zone *>(), const QList<ServerInfo_Counter *> &_counterList = QList<ServerInfo_Counter *>(), const QList<ServerInfo_Arrow *> &_arrowList = QList<ServerInfo_Arrow *>());
static SerializableItem *newItem() { return new ServerInfo_Player; }
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); }
QString getName() const { return static_cast<SerializableItem_String *>(itemMap.value("name"))->getData(); }
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); }
bool getConceded() const { return static_cast<SerializableItem_Bool *>(itemMap.value("conceded"))->getData(); }
ServerInfo_PlayerProperties *getProperties() const { return static_cast<ServerInfo_PlayerProperties *>(itemMap.value("player_properties")); }
DeckList *getDeck() const;
const QList<ServerInfo_Zone *> &getZoneList() const { return zoneList; }
const QList<ServerInfo_Counter *> &getCounterList() const { return counterList; }