This commit is contained in:
Max-Wilhelm Bruker
2011-12-30 02:03:26 +01:00
parent ca9122b9fb
commit 10018280e5
20 changed files with 970 additions and 1178 deletions

View File

@@ -5,7 +5,8 @@
#include <QPair>
#include "server.h"
#include "protocol.h"
#include "protocol_items.h"
#include "pb/response.pb.h"
#include "pb/server_message.pb.h"
class Server_Player;
class Server_Card;
@@ -13,6 +14,14 @@ class ServerInfo_User;
class Server_Room;
class QTimer;
class Message;
class ServerMessage;
class Response;
class SessionEvent;
class GameEventContainer;
class RoomEvent;
class CommandContainer;
class Command_Ping;
class Command_Login;
@@ -90,72 +99,74 @@ protected:
virtual bool getCompressionSupport() const = 0;
int sessionId;
private:
QList<ProtocolItem *> itemQueue;
QString thisUserName;
QList<int> messageSizeOverTime, messageCountOverTime;
int timeRunning, lastDataReceived;
QTimer *pingClock;
virtual void transmitProtocolItem(const ServerMessage &item) = 0;
virtual DeckList *getDeckFromDatabase(int deckId) = 0;
ResponseCode cmdPing(const Command_Ping &cmd);
ResponseCode cmdLogin(const Command_Login &cmd, BlaContainer *bla);
ResponseCode cmdMessage(const Command_Message &cmd, BlaContainer *bla);
virtual ResponseCode cmdAddToList(const Command_AddToList &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdRemoveFromList(const Command_RemoveFromList &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckList(const Command_DeckList &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckNewDir(const Command_DeckNewDir &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckDelDir(const Command_DeckDelDir &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckDel(const Command_DeckDel &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckUpload(const Command_DeckUpload &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, BlaContainer *bla) = 0;
ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, BlaContainer *bla);
ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, BlaContainer *bla);
ResponseCode cmdListRooms(const Command_ListRooms &cmd, BlaContainer *bla);
ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, BlaContainer *bla);
ResponseCode cmdListUsers(const Command_ListUsers &cmd, BlaContainer *bla);
ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room);
ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room);
ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room);
ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room);
ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdKickFromGame(const Command_KickFromGame &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdConcede(const Command_Concede &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdGameSay(const Command_GameSay &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdShuffle(const Command_Shuffle &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdMulligan(const Command_Mulligan &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdRollDie(const Command_RollDie &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDrawCards(const Command_DrawCards &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdMoveCard(const Command_MoveCard &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdFlipCard(const Command_FlipCard &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdAttachCard(const Command_AttachCard &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateToken(const Command_CreateToken &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCardCounter(const Command_SetCardCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdIncCardCounter(const Command_IncCardCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdIncCounter(const Command_IncCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdCreateCounter(const Command_CreateCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetCounter(const Command_SetCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDelCounter(const Command_DelCounter &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdNextTurn(const Command_NextTurn &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdSetActivePhase(const Command_SetActivePhase &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdDumpZone(const Command_DumpZone &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdStopDumpZone(const Command_StopDumpZone &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
ResponseCode cmdRevealCards(const Command_RevealCards &cmd, Server_Game *game, Server_Player *player, BlaContainer *bla);
virtual ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, BlaContainer *bla) = 0;
virtual ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, BlaContainer *bla) = 0;
Response::ResponseCode cmdPing(const Command_Ping &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLogin(const Command_Login &cmd, ResponseContainer &rc);
Response::ResponseCode cmdMessage(const Command_Message &cmd, ResponseContainer &rc);
virtual Response::ResponseCode cmdAddToList(const Command_AddToList &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdRemoveFromList(const Command_RemoveFromList &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckList(const Command_DeckList &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckNewDir(const Command_DeckNewDir &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckDelDir(const Command_DeckDelDir &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckDel(const Command_DeckDel &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckUpload(const Command_DeckUpload &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc) = 0;
Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
Response::ResponseCode cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListUsers(const Command_ListUsers &cmd, ResponseContainer &rc);
Response::ResponseCode cmdLeaveRoom(const Command_LeaveRoom &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc);
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdKickFromGame(const Command_KickFromGame &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdConcede(const Command_Concede &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardCounter(const Command_SetCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCardCounter(const Command_IncCardCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateCounter(const Command_CreateCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetActivePhase(const Command_SetActivePhase &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdStopDumpZone(const Command_StopDumpZone &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, Server_Game *game, Server_Player *player, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, ResponseContainer &rc) = 0;
ResponseCode processSessionCommandContainer(const CommandContainer &cont, BlaContainer *bla);
ResponseCode processRoomCommandContainer(const CommandContainer &cont, BlaContainer *bla);
ResponseCode processGameCommandContainer(const CommandContainer &cont, BlaContainer *bla);
ResponseCode processModeratorCommandContainer(const CommandContainer &cont, BlaContainer *bla);
ResponseCode processAdminCommandContainer(const CommandContainer &cont, BlaContainer *bla);
Response::ResponseCode processSessionCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processModeratorCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
private slots:
void pingClockTimeout();
public:
@@ -168,6 +179,8 @@ public:
bool getAcceptsUserListChanges() const { return acceptsUserListChanges; }
bool getAcceptsRoomListChanges() const { return acceptsRoomListChanges; }
ServerInfo_User *getUserInfo() const { return userInfo; }
ServerInfo_User copyUserInfo(bool complete, bool moderatorInfo = false) const;
const QString &getUserName() const { return thisUserName; }
virtual QString getAddress() const = 0;
void setUserInfo(ServerInfo_User *_userInfo) { userInfo = _userInfo; }
const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
@@ -177,8 +190,14 @@ public:
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
void processCommandContainer(const CommandContainer &cont);
virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
void enqueueProtocolItem(ProtocolItem *item);
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);
void sendProtocolItem(const RoomEvent &item);
void sendProtocolItem(ServerMessage::MessageType type, const ::google::protobuf::Message &item);
SessionEvent *prepareSessionEvent(const ::google::protobuf::Message &sessionEvent);
};
#endif