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server crash fix
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@@ -565,7 +565,8 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
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moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
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moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
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delete cardToMove;
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delete cardToMove;
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parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
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if (parentCard->getZone())
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parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
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}
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}
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Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
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Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
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