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local playing bugfixes
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@@ -196,10 +196,8 @@ bool Server_Player::deleteCounter(int counterId)
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return true;
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}
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bool Server_Player::sendProtocolItem(ProtocolItem *item, bool deleteItem)
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void Server_Player::sendProtocolItem(ProtocolItem *item, bool deleteItem)
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{
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if (handler)
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return handler->sendProtocolItem(item, deleteItem);
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else
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return true;
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handler->sendProtocolItem(item, deleteItem);
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}
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