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https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
preliminary reveal_card support
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@@ -53,6 +53,7 @@ void ProtocolItem::initializeHash()
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registerSerializableItem("game_eventcreate_arrows", Event_CreateArrows::newItem);
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registerSerializableItem("game_eventcreate_counters", Event_CreateCounters::newItem);
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registerSerializableItem("game_eventdraw_cards", Event_DrawCards::newItem);
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registerSerializableItem("game_eventreveal_cards", Event_RevealCards::newItem);
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registerSerializableItem("game_eventping", Event_Ping::newItem);
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registerSerializableItem("chat_eventchat_list_players", Event_ChatListPlayers::newItem);
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registerSerializableItem("chat_eventchat_join_channel", Event_ChatJoinChannel::newItem);
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@@ -108,7 +109,7 @@ void Command::processResponse(ProtocolResponse *response)
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}
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CommandContainer::CommandContainer(const QList<Command *> &_commandList, int _cmdId)
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: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueueOmniscient(0), gameEventQueuePrivate(0)
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: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueueOmniscient(0), gameEventQueuePrivate(0), privatePlayerId(-1)
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{
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if (_cmdId == -1)
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_cmdId = lastCmdId++;
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@@ -148,11 +149,12 @@ void CommandContainer::enqueueGameEventOmniscient(GameEvent *event, int gameId)
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gameEventQueueOmniscient->addGameEvent(event);
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}
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void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId)
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void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId, int playerId)
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{
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if (!gameEventQueuePrivate)
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gameEventQueuePrivate = new GameEventContainer(QList<GameEvent *>(), gameId);
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gameEventQueuePrivate->addGameEvent(event);
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privatePlayerId = playerId;
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}
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Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)
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@@ -430,3 +432,13 @@ Event_DrawCards::Event_DrawCards(int _playerId, int _numberCards, const QList<Se
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for (int i = 0; i < _cardList.size(); ++i)
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itemList.append(_cardList[i]);
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}
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Event_RevealCards::Event_RevealCards(int _playerId, const QString &_zoneName, int _cardId, int _otherPlayerId, const QList<ServerInfo_Card *> &_cardList)
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: GameEvent("reveal_cards", _playerId)
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{
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insertItem(new SerializableItem_String("zone_name", _zoneName));
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insertItem(new SerializableItem_Int("card_id", _cardId));
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insertItem(new SerializableItem_Int("other_player_id", _otherPlayerId));
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for (int i = 0; i < _cardList.size(); ++i)
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itemList.append(_cardList[i]);
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}
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