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@@ -108,10 +108,9 @@ void ServerGame::startGameIfReady()
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for (int i = 0; i < players.size(); i++)
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players.at(i)->setupZones();
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activePlayer = 0;
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activePhase = 0;
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gameStarted = true;
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broadcastEvent("game_start", NULL);
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setActivePlayer(0);
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}
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void ServerGame::addPlayer(ServerSocket *player)
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