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https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
Fixed Valgrind warnings
Running cockatrice in valgrind i didn't found any bad memory leak (good!), but only a few jumps depending on uninitialized variables. Even if the possibility of crashes are remote, it's nice to sort them out.
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@@ -93,6 +93,7 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
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: QSortFilterProxyModel(parent),
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ownUser(_ownUser),
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unavailableGamesVisible(false),
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passwordProtectedGamesVisible(false),
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maxPlayersFilterMin(-1),
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maxPlayersFilterMax(-1)
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{
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@@ -876,6 +876,6 @@ void MessageLogWidget::connectToPlayer(Player *player)
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}
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MessageLogWidget::MessageLogWidget(const TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent)
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: ChatView(_tabSupervisor, _game, false, parent)
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: ChatView(_tabSupervisor, _game, false, parent), currentContext(MessageContext_None)
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{
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}
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@@ -100,7 +100,7 @@ void PhaseButton::triggerDoubleClickAction()
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}
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PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
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: QGraphicsItem(parent), width(100), height(100)
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: QGraphicsItem(parent), width(100), height(100), ySpacing(1), symbolSize(8)
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{
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QAction *aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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@@ -236,6 +236,7 @@ void DeckViewContainer::setDeck(const DeckLoader &deck)
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor),
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secondsElapsed(0),
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hostId(-1),
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localPlayerId(-1),
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spectator(true),
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@@ -15,7 +15,7 @@ GameEventStorageItem::~GameEventStorageItem()
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}
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GameEventStorage::GameEventStorage()
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: gameEventContext(0)
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: gameEventContext(0), privatePlayerId(0)
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{
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}
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