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Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
--------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
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/**
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* @file servers_settings.h
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* @ingroup NetworkSettings
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* @brief TODO: Document this.
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*/
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#ifndef SERVERSSETTINGS_H
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#define SERVERSSETTINGS_H
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#include "settings_manager.h"
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#include <QLoggingCategory>
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#include <QObject>
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#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
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#define SERVERSETTINGS_DEFAULT_PORT "4748"
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inline Q_LOGGING_CATEGORY(ServersSettingsLog, "servers_settings");
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class ServersSettings : public SettingsManager
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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int getPreviousHostLogin();
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int getPrevioushostindex(const QString &);
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QStringList getPreviousHostList();
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QString getPrevioushostName();
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QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
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QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
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QString getPlayerName(QString defaultName = "");
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QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST);
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QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT);
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QString getFPPlayerName(QString defaultName = "");
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QString getPassword();
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QString getSaveName(QString defaultname = "");
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QString getSite(QString defaultName = "");
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bool getSavePassword();
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int getAutoConnect();
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void setPreviousHostLogin(int previous);
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void setPrevioushostName(const QString &);
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void setPreviousHostList(QStringList list);
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void setAutoConnect(int autoconnect);
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void setSite(QString site);
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void setFPHostName(QString hostname);
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void setFPPort(QString port);
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void setFPPlayerName(QString playerName);
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void addNewServer(const QString &saveName,
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const QString &serv,
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const QString &port,
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const QString &username,
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const QString &password,
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bool savePassword,
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const QString &site = QString());
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void removeServer(QString servAddr);
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bool updateExistingServer(QString saveName,
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QString serv,
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QString port,
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QString username,
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QString password,
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bool savePassword,
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QString site = QString());
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bool updateExistingServerWithoutLoss(QString saveName,
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QString serv = QString(),
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QString port = QString(),
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QString site = QString());
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void setClearDebugLogStatus(bool abIsChecked);
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bool getClearDebugLogStatus(bool abDefaultValue);
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private:
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explicit ServersSettings(const QString &settingPath, QObject *parent = nullptr);
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ServersSettings(const ServersSettings & /*other*/);
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};
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#endif // SERVERSSETTINGS_H
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