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fixed cmdDeckSelect (2)
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@@ -390,7 +390,7 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, Respons
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{
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QMutexLocker locker(&gameMutex);
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Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true), spectator, userInterface);
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Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true), spectator, userInterface);
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newPlayer->moveToThread(thread());
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Event_Join joinEvent;
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