Modularize and Doxygen decklist.cpp (#6099)

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BruebachL
2025-09-05 04:52:46 +02:00
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commit 2eba126ed7
36 changed files with 1494 additions and 698 deletions

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/**
* @file abstract_deck_list_node.h
* @brief Defines the AbstractDecklistNode base class used as the foundation
* for all nodes in the deck list tree (zones, groups, and cards).
*
* The deck list is modeled as a tree:
* - The invisible root node is managed by DeckListModel.
* - Top-level children are zones (e.g. Mainboard, Sideboard).
* - Zones contain grouping nodes (e.g. by type, color, or mana cost).
* - Grouping nodes contain card nodes.
*
* This abstract base class provides the interface and shared functionality
* for all node types. Concrete subclasses (InnerDecklistNode,
* DecklistCardNode, DecklistModelCardNode, etc.) implement the specifics.
*/
#ifndef COCKATRICE_ABSTRACT_DECK_LIST_NODE_H
#define COCKATRICE_ABSTRACT_DECK_LIST_NODE_H
#include <QtCore/QXmlStreamReader>
#include <QtCore/QXmlStreamWriter>
/**
* @enum DeckSortMethod
* @brief Defines the different sort strategies a node may use
* to order its children.
*
* Sorting behavior is typically set by the DeckListModel when the user
* requests sorting in the UI.
*
* - ByNumber: Sort numerically (often by collector number).
* - ByName: Sort alphabetically by card name.
* - Default: No explicit sorting; insertion order is preserved.
*/
enum DeckSortMethod
{
ByNumber, ///< Sort by numeric properties (e.g. collector number).
ByName, ///< Sort by card name (locale-aware comparison).
Default ///< Leave in insertion order.
};
class InnerDecklistNode;
/**
* @class AbstractDecklistNode
* @brief Base class for all nodes in the deck list tree.
*
* This class defines the common interface for every node in the
* deck representation: zones, groupings, and cards.
*
* Responsibilities:
* - Maintain a pointer to its parent (if any).
* - Track the sorting method to be used for child nodes.
* - Provide a consistent interface for retrieving basic identifying
* properties (name, set, collector number, provider ID).
* - Define abstract methods for XML serialization, used when saving
* or loading deck files.
*
* Lifetime / Ownership:
* - Nodes are arranged hierarchically under @c InnerDecklistNode parents.
* - The parent takes ownership of its children; destruction cascades.
* - The DeckListModel holds the invisible root node, which in turn
* owns the entire hierarchy.
*
* Extension:
* - @c InnerDecklistNode is the concrete subclass representing
* "folders" in the tree (zones, groups).
* - @c DecklistCardNode and @c DecklistModelCardNode represent
* actual card entries.
*/
class AbstractDecklistNode
{
protected:
/**
* @brief Pointer to the parent node, or nullptr if this is the root.
*
* Ownership note: The parent is responsible for destroying this node
* when it is removed from the tree.
*/
InnerDecklistNode *parent;
/**
* @brief Current sorting strategy for this node's children.
*
* Sorting is applied recursively by the DeckListModel when
* the view requests it.
*/
DeckSortMethod sortMethod;
public:
/**
* @brief Construct a new AbstractDecklistNode and insert it into its parent.
*
* @param _parent Parent node. May be nullptr if this is the root.
* @param position Optional index at which to insert into the parent's
* children. If -1, the node is appended to the end.
*
* If a parent is provided, the constructor automatically appends
* or inserts this node into the parents child list.
*/
explicit AbstractDecklistNode(InnerDecklistNode *_parent = nullptr, int position = -1);
/// Virtual destructor. Child classes must clean up their resources.
virtual ~AbstractDecklistNode() = default;
/**
* @brief Set the sort method for this nodes children.
* @param method The sorting strategy to use.
*
* Subclasses may override if they need to apply additional logic.
*/
virtual void setSortMethod(DeckSortMethod method)
{
sortMethod = method;
}
/**
* @name Core identification properties
*
* These methods provide a standard way for the model to retrieve
* identifying information about a node, regardless of type.
* @{
*/
virtual QString getName() const = 0;
virtual QString getCardProviderId() const = 0;
virtual QString getCardSetShortName() const = 0;
virtual QString getCardCollectorNumber() const = 0;
/// @}
/**
* @brief Whether this node is the "deck header" (deck metadata).
*
* This distinguishes special nodes that represent deck-level
* information rather than cards or groupings.
*/
[[nodiscard]] virtual bool isDeckHeader() const = 0;
/// @return The parent node, or nullptr if this is the root.
InnerDecklistNode *getParent() const
{
return parent;
}
/**
* @brief Compute the depth of this node in the tree.
* @return Distance from the root (root = 0, children = 1, etc.).
*/
int depth() const;
/**
* @brief Compute the "height" of this node.
*
* Height is defined by subclasses; it usually represents how
* many levels of descendants this node spans.
*
* For example:
* - A card node has height 1.
* - A group node containing cards has height 2.
*/
virtual int height() const = 0;
/**
* @brief Compare this node against another for sorting.
*
* The semantics of comparison depend on the node type and the
* current @c sortMethod.
*
* @param other The node to compare against.
* @return true if this node should come before @p other.
*/
virtual bool compare(AbstractDecklistNode *other) const = 0;
/**
* @name XML serialization
* These methods support reading and writing decks from/to
* Cockatrice deck XML format.
* @{
*/
virtual bool readElement(QXmlStreamReader *xml) = 0;
virtual void writeElement(QXmlStreamWriter *xml) = 0;
/// @}
};
#endif // COCKATRICE_ABSTRACT_DECK_LIST_NODE_H