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https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-21 23:00:24 -08:00
Hide unused parameters in common/ to avoid warnings
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@@ -12,18 +12,18 @@ public:
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: QObject(parent) { }
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virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
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virtual bool userExists(const QString &user) { return false; }
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
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virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
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virtual bool userExists(const QString & /* user */) { return false; }
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
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virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */) { return false; }
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virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */) { return false; }
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virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
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virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
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virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
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virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
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virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
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virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
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virtual qint64 startSession(const QString & /* userName */, const QString & /* address */) { return 0; }
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public slots:
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virtual void endSession(qint64 sessionId) { }
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virtual void endSession(qint64 /* sessionId */ ) { }
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public:
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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@@ -31,7 +31,7 @@ public:
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virtual void clearSessionTables() { }
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virtual void lockSessionTables() { }
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virtual void unlockSessionTables() { }
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virtual bool userSessionExists(const QString &userName) { return false; }
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virtual bool userSessionExists(const QString & /* userName */) { return false; }
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};
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#endif
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