Hide unused parameters in common/ to avoid warnings

This commit is contained in:
Fabio Bas
2014-07-24 18:09:28 +02:00
parent 6c7ba0950a
commit 3102dd60f9
4 changed files with 16 additions and 16 deletions

View File

@@ -12,18 +12,18 @@ public:
: QObject(parent) { }
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
virtual bool userExists(const QString &user) { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual bool userExists(const QString & /* user */) { return false; }
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString & /* name */) { return QMap<QString, ServerInfo_User>(); }
virtual bool isInBuddyList(const QString & /* whoseList */, const QString & /* who */) { return false; }
virtual bool isInIgnoreList(const QString & /* whoseList */, const QString & /* who */) { return false; }
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
virtual void storeGameInformation(const QString & /* roomName */, const QStringList & /* roomGameTypes */, const ServerInfo_Game & /* gameInfo */, const QSet<QString> & /* allPlayersEver */, const QSet<QString> & /* allSpectatorsEver */, const QList<GameReplay *> & /* replayList */) { }
virtual DeckList *getDeckFromDatabase(int /* deckId */, int /* userId */) { return 0; }
virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
virtual qint64 startSession(const QString & /* userName */, const QString & /* address */) { return 0; }
public slots:
virtual void endSession(qint64 sessionId) { }
virtual void endSession(qint64 /* sessionId */ ) { }
public:
virtual int getNextGameId() = 0;
virtual int getNextReplayId() = 0;
@@ -31,7 +31,7 @@ public:
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
virtual bool userSessionExists(const QString & /* userName */) { return false; }
};
#endif