[Game] Fix not using zone-specific card menu for opponent's cards (#6695)

This commit is contained in:
RickyRister
2026-03-14 03:41:38 -07:00
committed by GitHub
parent 2b2a6db081
commit 33d5721490
2 changed files with 34 additions and 32 deletions

View File

@@ -113,32 +113,20 @@ CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive
addAction(aSelectAll);
addAction(aSelectColumn);
addRelatedCardView();
} else if (writeableCard) {
} else {
if (card->getZone()) {
if (card->getZone()->getName() == ZoneNames::TABLE) {
createTableMenu();
createTableMenu(writeableCard);
} else if (card->getZone()->getName() == ZoneNames::STACK) {
createStackMenu();
createStackMenu(writeableCard);
} else if (card->getZone()->getName() == ZoneNames::EXILE ||
card->getZone()->getName() == ZoneNames::GRAVE) {
createGraveyardOrExileMenu();
createGraveyardOrExileMenu(writeableCard);
} else {
createHandOrCustomZoneMenu();
createHandOrCustomZoneMenu(writeableCard);
}
} else {
addMenu(new MoveMenu(player));
}
} else {
if (card->getZone() && card->getZone()->getName() != ZoneNames::HAND) {
addAction(aDrawArrow);
addSeparator();
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aClone);
addSeparator();
addAction(aSelectAll);
createZonelessMenu(writeableCard);
}
}
}
@@ -154,11 +142,9 @@ void CardMenu::removePlayer(Player *playerToRemove)
}
}
void CardMenu::createTableMenu()
void CardMenu::createTableMenu(bool canModifyCard)
{
// Card is on the battlefield
bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
if (!canModifyCard) {
addRelatedCardView();
addRelatedCardActions();
@@ -213,10 +199,8 @@ void CardMenu::createTableMenu()
addMenu(mCardCounters);
}
void CardMenu::createStackMenu()
void CardMenu::createStackMenu(bool canModifyCard)
{
bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
// Card is on the stack
if (canModifyCard) {
addAction(aAttach);
@@ -238,10 +222,8 @@ void CardMenu::createStackMenu()
addRelatedCardActions();
}
void CardMenu::createGraveyardOrExileMenu()
void CardMenu::createGraveyardOrExileMenu(bool canModifyCard)
{
bool canModifyCard = player->getPlayerInfo()->judge || card->getOwner() == player;
// Card is in the graveyard or exile
if (canModifyCard) {
addAction(aPlay);
@@ -270,8 +252,20 @@ void CardMenu::createGraveyardOrExileMenu()
addRelatedCardActions();
}
void CardMenu::createHandOrCustomZoneMenu()
void CardMenu::createHandOrCustomZoneMenu(bool canModifyCard)
{
if (!canModifyCard) {
addAction(aDrawArrow);
addSeparator();
addRelatedCardView();
addRelatedCardActions();
addSeparator();
addAction(aClone);
addSeparator();
addAction(aSelectAll);
return;
}
// Card is in hand or a custom zone specified by server
addAction(aPlay);
addAction(aPlayFacedown);
@@ -305,6 +299,13 @@ void CardMenu::createHandOrCustomZoneMenu()
}
}
void CardMenu::createZonelessMenu(bool canModifyCard)
{
if (canModifyCard) {
addMenu(new MoveMenu(player));
}
}
/**
* @brief Populates the menu with an action for each active player.
*

View File

@@ -18,10 +18,11 @@ class CardMenu : public QMenu
public:
explicit CardMenu(Player *player, const CardItem *card, bool shortcutsActive);
void removePlayer(Player *playerToRemove);
void createTableMenu();
void createStackMenu();
void createGraveyardOrExileMenu();
void createHandOrCustomZoneMenu();
void createTableMenu(bool canModifyCard);
void createStackMenu(bool canModifyCard);
void createGraveyardOrExileMenu(bool canModifyCard);
void createHandOrCustomZoneMenu(bool canModifyCard);
void createZonelessMenu(bool canModifyCard);
QMenu *mCardCounters;