[DeckListModel] Refactor: Don't access underlying decklist for iteration (#6427)

* [DeckListModel] Refactor: Don't access underlying decklist for iteration

* add docs

* extract method
This commit is contained in:
RickyRister
2025-12-20 04:25:30 -08:00
committed by GitHub
parent 715ee1d6fe
commit 367507e054
7 changed files with 73 additions and 100 deletions
@@ -561,10 +561,8 @@ void DeckListModel::setDeckList(DeckList *_deck)
rebuildTree();
}
QList<ExactCard> DeckListModel::getCards() const
static QList<ExactCard> cardNodesToExactCards(QList<const DecklistCardNode *> nodes)
{
auto nodes = deckList->getCardNodes();
QList<ExactCard> cards;
for (auto node : nodes) {
ExactCard card = CardDatabaseManager::query()->getCard(node->toCardRef());
@@ -580,23 +578,26 @@ QList<ExactCard> DeckListModel::getCards() const
return cards;
}
QList<ExactCard> DeckListModel::getCards() const
{
auto nodes = deckList->getCardNodes();
return cardNodesToExactCards(nodes);
}
QList<ExactCard> DeckListModel::getCardsForZone(const QString &zoneName) const
{
auto nodes = deckList->getCardNodes({zoneName});
return cardNodesToExactCards(nodes);
}
QList<ExactCard> cards;
for (auto node : nodes) {
ExactCard card = CardDatabaseManager::query()->getCard(node->toCardRef());
if (card) {
for (int k = 0; k < node->getNumber(); ++k) {
cards.append(card);
}
} else {
qDebug() << "Card not found in database!";
}
}
QList<QString> DeckListModel::getCardNames() const
{
auto nodes = deckList->getCardNodes();
return cards;
QList<QString> names;
std::transform(nodes.cbegin(), nodes.cend(), std::back_inserter(names), [](auto node) { return node->getName(); });
return names;
}
QList<QString> DeckListModel::getZones() const
@@ -632,7 +633,6 @@ static int maxAllowedForLegality(const FormatRules &format, const QString &legal
return -1; // unknown legality → treat as illegal
}
bool DeckListModel::isCardQuantityLegalForCurrentFormat(const CardInfoPtr cardInfo, int quantity)
{
auto formatRules = CardDatabaseManager::query()->getFormat(deckList->getGameFormat());
@@ -309,9 +309,25 @@ public:
}
void setDeckList(DeckList *_deck);
/**
* @brief Creates a list consisting of the entries of the model mapped into ExactCards (with each entry looked up
* in the card database).
* If a card node has number > 1, it will be added that many times to the list.
* If an entry's card is not found in the card database, that entry will be left out of the list.
* @return An ordered list of ExactCards
*/
[[nodiscard]] QList<ExactCard> getCards() const;
[[nodiscard]] QList<ExactCard> getCardsForZone(const QString &zoneName) const;
/**
* @brief Gets a deduplicated list of all card names that appear in the model
*/
[[nodiscard]] QList<QString> getCardNames() const;
/**
* @brief Gets a list of all zone names that appear in the model
*/
[[nodiscard]] QList<QString> getZones() const;
bool isCardLegalForCurrentFormat(CardInfoPtr cardInfo);
bool isCardQuantityLegalForCurrentFormat(CardInfoPtr cardInfo, int quantity);
void refreshCardFormatLegalities();