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cipt code
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@@ -56,13 +56,14 @@ private:
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ResponseCode cmdMulligan(Command_Mulligan *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdRollDie(Command_RollDie *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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// XXX Maybe the following function and others belong into Server_Player
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ResponseCode drawCards(Server_Game *game, Server_Player *player, int number);
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ResponseCode drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number);
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ResponseCode cmdDrawCards(Command_DrawCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown);
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ResponseCode moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped);
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ResponseCode cmdMoveCard(Command_MoveCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdDeleteArrow(Command_DeleteArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zone, int cardId, const QString &attrName, const QString &attrValue);
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ResponseCode cmdSetCardAttr(Command_SetCardAttr *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateCounter(Command_CreateCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
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