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translation fix; minor improvement
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@@ -193,7 +193,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
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if (gamePlayers[j]->getPlayerName() == playerName) {
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gamePlayers[j]->setProtocolHandler(this);
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games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
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enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
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enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
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enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
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}
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}
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@@ -279,7 +279,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
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Server_Player *creator = game->getCreator();
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games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
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enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false));
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enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
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enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)));
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return RespOk;
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}
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@@ -297,7 +297,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
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if (result == RespOk) {
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Server_Player *player = g->addPlayer(this, cmd->getSpectator());
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games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
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enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false));
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enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
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enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)));
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}
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return result;
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