Better support Double-Faced Cards (#4753)

* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
This commit is contained in:
Basile Clement
2023-03-03 15:54:51 +00:00
committed by GitHub
parent 4558b1c7ef
commit 42e7a8b423
11 changed files with 300 additions and 83 deletions

View File

@@ -376,6 +376,36 @@ void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorag
}
}
static Event_CreateToken makeCreateTokenEvent(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord)
{
Event_CreateToken event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_color(card->getColor().toStdString());
event.set_pt(card->getPT().toStdString());
event.set_annotation(card->getAnnotation().toStdString());
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
event.set_x(xCoord);
event.set_y(yCoord);
return event;
}
static Event_AttachCard makeAttachCardEvent(Server_Card *attachedCard, Server_Card *parentCard = nullptr)
{
Event_AttachCard event;
event.set_start_zone(attachedCard->getZone()->getName().toStdString());
event.set_card_id(attachedCard->getId());
if (parentCard) {
event.set_target_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
event.set_target_zone(parentCard->getZone()->getName().toStdString());
event.set_target_card_id(parentCard->getId());
}
return event;
}
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
@@ -485,8 +515,19 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
card->deleteLater();
} else {
if (Server_Card *stashedCard = card->takeStashedCard()) {
stashedCard->setId(newCardId());
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
playerId);
card->deleteLater();
card = stashedCard;
} else {
card->deleteLater();
card = nullptr;
}
}
if (card) {
++xIndex;
int newX = xCoord + xIndex;
@@ -622,10 +663,7 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
Server_Card *parentCard = card->getParentCard();
card->setParentCard(nullptr);
Event_AttachCard event;
event.set_start_zone(zone->getName().toStdString());
event.set_card_id(card->getId());
ges.enqueueGameEvent(event, playerId);
ges.enqueueGameEvent(makeAttachCardEvent(card), playerId);
auto *cardToMove = new CardToMove;
cardToMove->set_card_id(card->getId());
@@ -1280,13 +1318,7 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
delete cardToMove;
}
Event_AttachCard event;
event.set_start_zone(startzone->getName().toStdString());
event.set_card_id(card->getId());
event.set_target_player_id(targetPlayer->getPlayerId());
event.set_target_zone(targetzone->getName().toStdString());
event.set_target_card_id(targetCard->getId());
ges.enqueueGameEvent(event, playerId);
ges.enqueueGameEvent(makeAttachCardEvent(card, targetCard), playerId);
startzone->fixFreeSpaces(ges);
} else {
@@ -1315,9 +1347,40 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
return Response::RespNameNotFound;
}
QString cardName = nameFromStdString(cmd.card_name());
int xCoord = cmd.x();
int yCoord = cmd.y();
Server_Card *targetCard = nullptr;
if (cmd.has_target_card_id()) {
Server_CardZone *targetZone = zones.value(nameFromStdString(cmd.target_zone()));
if (targetZone) {
targetCard = targetZone->getCard(cmd.target_card_id());
if (targetCard && cmd.target_mode() == Command_CreateToken::TRANSFORM_INTO) {
if (targetCard->getParentCard()) {
ges.enqueueGameEvent(makeAttachCardEvent(targetCard), playerId);
}
for (Server_Card *attachedCard : targetCard->getAttachedCards()) {
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard),
attachedCard->getZone()->getPlayer()->getPlayerId());
}
if (zone->hasCoords() && zone == targetZone) {
xCoord = targetCard->getX();
yCoord = targetCard->getY();
}
targetZone->removeCard(targetCard);
Event_DestroyCard event;
event.set_zone_name(targetZone->getName().toStdString());
event.set_card_id(static_cast<::google::protobuf::uint32>(cmd.target_card_id()));
ges.enqueueGameEvent(event, playerId);
}
}
}
QString cardName = nameFromStdString(cmd.card_name());
if (zone->hasCoords()) {
xCoord = zone->getFreeGridColumn(xCoord, yCoord, cardName, false);
}
@@ -1336,33 +1399,89 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
zone->insertCard(card, xCoord, yCoord);
Event_CreateToken event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_card_name(card->getName().toStdString());
event.set_color(card->getColor().toStdString());
event.set_pt(card->getPT().toStdString());
event.set_annotation(card->getAnnotation().toStdString());
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
event.set_x(xCoord);
event.set_y(yCoord);
ges.enqueueGameEvent(event, playerId);
ges.enqueueGameEvent(makeCreateTokenEvent(zone, card, xCoord, yCoord), playerId);
// check if the token is a replacement for an existing card
if (cmd.target_card_id() < 0) {
if (!targetCard) {
return Response::RespOk;
}
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
switch (cmd.target_mode()) {
case Command_CreateToken::ATTACH_TO: {
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
return cmdAttachCard(cmd2, rc, ges);
return cmdAttachCard(cmd2, rc, ges);
}
case Command_CreateToken::TRANSFORM_INTO: {
// Copy attributes that are not present in the CreateToken event
Event_SetCardAttr event;
event.set_zone_name(card->getZone()->getName().toStdString());
event.set_card_id(card->getId());
if (card->getTapped() != targetCard->getTapped()) {
card->setAttribute(AttrTapped, QVariant(targetCard->getTapped()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getAttacking() != targetCard->getAttacking()) {
card->setAttribute(AttrAttacking, QVariant(targetCard->getAttacking()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getFaceDown() != targetCard->getFaceDown()) {
card->setAttribute(AttrFaceDown, QVariant(targetCard->getFaceDown()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
if (card->getDoesntUntap() != targetCard->getDoesntUntap()) {
card->setAttribute(AttrDoesntUntap, QVariant(targetCard->getDoesntUntap()).toString(), &event);
ges.enqueueGameEvent(event, playerId);
}
// Copy counters
QMapIterator<int, int> i(targetCard->getCounters());
while (i.hasNext()) {
i.next();
Event_SetCardCounter event;
event.set_zone_name(card->getZone()->getName().toStdString());
event.set_card_id(card->getId());
card->setCounter(i.key(), i.value(), &event);
ges.enqueueGameEvent(event, playerId);
}
// Copy parent card
if (Server_Card *parentCard = targetCard->getParentCard()) {
targetCard->setParentCard(nullptr);
card->setParentCard(parentCard);
ges.enqueueGameEvent(makeAttachCardEvent(card, parentCard), playerId);
}
// Copy attachments
while (!targetCard->getAttachedCards().isEmpty()) {
Server_Card *attachedCard = targetCard->getAttachedCards().last();
attachedCard->setParentCard(card);
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard, card),
attachedCard->getZone()->getPlayer()->getPlayerId());
}
targetCard->resetState();
card->setStashedCard(targetCard);
break;
}
}
return Response::RespOk;
}
Response::ResponseCode
@@ -1517,13 +1636,10 @@ Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseCont
return Response::RespNameNotFound;
}
card->setCounter(cmd.counter_id(), cmd.counter_value());
Event_SetCardCounter event;
event.set_zone_name(zone->getName().toStdString());
event.set_card_id(card->getId());
event.set_counter_id(cmd.counter_id());
event.set_counter_value(cmd.counter_value());
card->setCounter(cmd.counter_id(), cmd.counter_value(), &event);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;