server crash fix

This commit is contained in:
Max-Wilhelm Bruker
2011-03-22 18:31:26 +01:00
parent 3f5035c38c
commit 4548841a93
3 changed files with 2 additions and 2 deletions

View File

@@ -91,7 +91,6 @@ private:
ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
private slots:
void pingClockTimeout();
void gameCreated(Server_Game *game);
public:
Server_ProtocolHandler(Server *_server, QObject *parent = 0);
~Server_ProtocolHandler();
@@ -104,6 +103,7 @@ public:
const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
const QMap<QString, ServerInfo_User *> &getIgnoreList() const { return ignoreList; }
void gameCreated(Server_Game *game);
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
void processCommandContainer(CommandContainer *cont);
virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;