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https://github.com/Cockatrice/Cockatrice.git
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server crash fix
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@@ -91,7 +91,6 @@ private:
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ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
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private slots:
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void pingClockTimeout();
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void gameCreated(Server_Game *game);
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public:
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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@@ -104,6 +103,7 @@ public:
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const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
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const QMap<QString, ServerInfo_User *> &getIgnoreList() const { return ignoreList; }
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void gameCreated(Server_Game *game);
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int getLastCommandTime() const { return timeRunning - lastDataReceived; }
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void processCommandContainer(CommandContainer *cont);
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virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
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