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added send buffer to limit socket operations to one thread
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@@ -91,7 +91,11 @@ private:
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ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
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private slots:
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void pingClockTimeout();
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void processSigGameCreated(Server_Game *game);
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signals:
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void sigGameCreated(Server_Game *game);
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public:
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mutable QMutex protocolHandlerMutex;
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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void playerRemovedFromGame(Server_Game *game);
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