server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes

This commit is contained in:
Max-Wilhelm Bruker
2012-01-29 13:36:43 +01:00
parent a64df4a0f5
commit 4895f2b4fd
27 changed files with 232 additions and 268 deletions

View File

@@ -169,6 +169,8 @@ private:
Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
private slots:
void pingClockTimeout();
signals:
void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
public:
QMutex gameListMutex;