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server code cleanup, changed in-game ping event to not use any bandwidth as long as nothing changes
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@@ -169,6 +169,8 @@ private:
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Response::ResponseCode processAdminCommandContainer(const CommandContainer &cont, ResponseContainer &rc);
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private slots:
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void pingClockTimeout();
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signals:
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void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
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public:
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QMutex gameListMutex;
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