client/server version bump; eventConnectionStateChanged

This commit is contained in:
Max-Wilhelm Bruker
2011-06-25 17:50:28 +02:00
parent d892d320ea
commit 4b84168bda
24 changed files with 1232 additions and 1076 deletions

View File

@@ -389,6 +389,14 @@ public:
static SerializableItem *newItem() { return new Command_RevealCards; }
int getItemId() const { return ItemId_Command_RevealCards; }
};
class Event_ConnectionStateChanged : public GameEvent {
Q_OBJECT
public:
Event_ConnectionStateChanged(int _playerId = -1, bool _connected = false);
bool getConnected() const { return static_cast<SerializableItem_Bool *>(itemMap.value("connected"))->getData(); };
static SerializableItem *newItem() { return new Event_ConnectionStateChanged; }
int getItemId() const { return ItemId_Event_ConnectionStateChanged; }
};
class Event_Say : public GameEvent {
Q_OBJECT
public: