client/server version bump; eventConnectionStateChanged

This commit is contained in:
Max-Wilhelm Bruker
2011-06-25 17:50:28 +02:00
parent d892d320ea
commit 4b84168bda
24 changed files with 1232 additions and 1076 deletions

View File

@@ -341,6 +341,13 @@ void Server_Game::nextTurn()
setActivePlayer(keys[listPos]);
}
void Server_Game::postConnectionStatusUpdate(Server_Player *player, bool connectionStatus)
{
QMutexLocker locker(&gameMutex);
sendGameEvent(new Event_ConnectionStateChanged(player->getPlayerId(), connectionStatus));
}
QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAsking) const
{
QMutexLocker locker(&gameMutex);