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@@ -6,32 +6,32 @@
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#include "server.h"
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class Server_DatabaseInterface : public QObject {
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Q_OBJECT
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Q_OBJECT
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public:
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Server_DatabaseInterface(QObject *parent = 0)
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: QObject(parent) { }
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virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
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virtual bool userExists(const QString &user) { return false; }
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
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virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
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virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
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virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
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virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
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virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
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Server_DatabaseInterface(QObject *parent = 0)
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: QObject(parent) { }
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virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft) = 0;
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virtual bool userExists(const QString &user) { return false; }
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virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) { return QMap<QString, ServerInfo_User>(); }
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virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
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virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
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virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
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virtual void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { }
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virtual DeckList *getDeckFromDatabase(int deckId, int userId) { return 0; }
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virtual qint64 startSession(const QString &userName, const QString &address) { return 0; }
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public slots:
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virtual void endSession(qint64 sessionId) { }
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virtual void endSession(qint64 sessionId) { }
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public:
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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virtual void clearSessionTables() { }
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virtual void lockSessionTables() { }
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virtual void unlockSessionTables() { }
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virtual bool userSessionExists(const QString &userName) { return false; }
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virtual int getNextGameId() = 0;
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virtual int getNextReplayId() = 0;
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virtual void clearSessionTables() { }
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virtual void lockSessionTables() { }
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virtual void unlockSessionTables() { }
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virtual bool userSessionExists(const QString &userName) { return false; }
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};
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#endif
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