mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-05 20:39:59 -08:00
[Game Selector] Add button to join game as judge as well as convenience filters and doxygen (#6325)
* Add button to join game as judge as well as convenience filters. Took 1 hour 11 minutes * Change button to filter to games created by buddies, set default filter settings to be very permissive. Took 45 minutes * Remove debug. Took 3 minutes * Update game_selector.cpp * Add spacers, rearrange. Took 20 minutes Took 20 seconds * Add explanation tooltip. Took 39 seconds * Try layouting. Took 14 minutes * Set min size, set spacing for mac os Took 3 minutes * Try without the labels. Took 3 minutes * Don't use labels. Took 5 minutes * Fine-tune. Took 2 minutes * AsJudge Took 4 minutes * Clear up comment. Took 37 seconds * Remove shift hotkey. Took 4 minutes * Spectate as judge. Took 8 minutes * Add checkBox to create game as judge. Took 7 minutes * Fix crash. Took 12 minutes * Rename, fix returns. Took 19 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
@@ -180,6 +180,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/replay/replay_timeline_widget.cpp
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src/interface/widgets/server/chat_view/chat_view.cpp
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src/interface/widgets/server/game_selector.cpp
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src/interface/widgets/server/game_selector_quick_filter_toolbar.cpp
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src/interface/widgets/server/games_model.cpp
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src/interface/widgets/server/handle_public_servers.cpp
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src/interface/widgets/server/remote/remote_decklist_tree_widget.cpp
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@@ -102,15 +102,20 @@ void DlgCreateGame::sharedCtor()
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startingLifeTotalEdit->setValue(20);
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startingLifeTotalLabel->setBuddy(startingLifeTotalEdit);
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shareDecklistsOnLoadLabel = new QLabel(tr("Open decklists in lobby"));
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shareDecklistsOnLoadCheckBox = new QCheckBox();
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shareDecklistsOnLoadLabel->setBuddy(shareDecklistsOnLoadCheckBox);
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shareDecklistsOnLoadCheckBox = new QCheckBox(tr("Open decklists in lobby"));
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createGameAsJudgeCheckBox = new QCheckBox(tr("Create game as judge"));
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auto *gameSetupOptionsLayout = new QGridLayout;
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gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
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gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
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gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadLabel, 1, 0);
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gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadCheckBox, 1, 1);
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gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadCheckBox, 1, 0);
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if (room->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
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gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 2, 0);
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} else {
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createGameAsJudgeCheckBox->setChecked(false);
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createGameAsJudgeCheckBox->setHidden(true);
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}
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gameSetupOptionsGroupBox = new QGroupBox(tr("Game setup options"));
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gameSetupOptionsGroupBox->setLayout(gameSetupOptionsLayout);
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@@ -245,6 +250,7 @@ void DlgCreateGame::actReset()
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startingLifeTotalEdit->setValue(20);
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shareDecklistsOnLoadCheckBox->setChecked(false);
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createGameAsJudgeCheckBox->setChecked(false);
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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@@ -270,7 +276,7 @@ void DlgCreateGame::actOK()
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cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
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cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
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cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
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cmd.set_join_as_judge(QApplication::keyboardModifiers() & Qt::ShiftModifier);
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cmd.set_join_as_judge(createGameAsJudgeCheckBox->isChecked());
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cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
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cmd.set_starting_life_total(startingLifeTotalEdit->value());
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cmd.set_share_decklists_on_load(shareDecklistsOnLoadCheckBox->isChecked());
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@@ -46,7 +46,7 @@ private:
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QSpinBox *maxPlayersEdit, *startingLifeTotalEdit;
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QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
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*spectatorsSeeEverythingCheckBox, *createGameAsSpectatorCheckBox;
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*spectatorsSeeEverythingCheckBox, *createGameAsJudgeCheckBox, *createGameAsSpectatorCheckBox;
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QCheckBox *shareDecklistsOnLoadCheckBox;
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QDialogButtonBox *buttonBox;
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QPushButton *clearButton;
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@@ -37,7 +37,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes,
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hideIgnoredUserGames = new QCheckBox(tr("Hide 'ignored user' games"));
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hideIgnoredUserGames->setChecked(gamesProxyModel->getHideIgnoredUserGames());
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hideNotBuddyCreatedGames = new QCheckBox(tr("Hide games not created by buddy"));
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hideNotBuddyCreatedGames = new QCheckBox(tr("Hide games not created by buddies"));
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hideNotBuddyCreatedGames->setChecked(gamesProxyModel->getHideNotBuddyCreatedGames());
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hideOpenDecklistGames = new QCheckBox(tr("Hide games with forced open decklists"));
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@@ -56,7 +56,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes,
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auto *gameNameFilterLabel = new QLabel(tr("Game &description:"));
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gameNameFilterLabel->setBuddy(gameNameFilterEdit);
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creatorNameFilterEdit = new QLineEdit;
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creatorNameFilterEdit->setText(gamesProxyModel->getCreatorNameFilter());
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creatorNameFilterEdit->setText(gamesProxyModel->getCreatorNameFilters().join(", "));
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auto *creatorNameFilterLabel = new QLabel(tr("&Creator name:"));
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creatorNameFilterLabel->setBuddy(creatorNameFilterEdit);
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@@ -232,9 +232,9 @@ QString DlgFilterGames::getGameNameFilter() const
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return gameNameFilterEdit->text();
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}
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QString DlgFilterGames::getCreatorNameFilter() const
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QStringList DlgFilterGames::getCreatorNameFilters() const
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{
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return creatorNameFilterEdit->text();
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return creatorNameFilterEdit->text().split(",", Qt::SkipEmptyParts);
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}
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QSet<int> DlgFilterGames::getGameTypeFilter() const
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@@ -71,7 +71,7 @@ public:
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bool getHideNotBuddyCreatedGames() const;
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QString getGameNameFilter() const;
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void setGameNameFilter(const QString &_gameNameFilter);
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QString getCreatorNameFilter() const;
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QStringList getCreatorNameFilters() const;
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void setCreatorNameFilter(const QString &_creatorNameFilter);
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QSet<int> getGameTypeFilter() const;
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void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
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@@ -76,6 +76,12 @@ GameSelector::GameSelector(AbstractClient *_client,
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gameListView->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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if (showFilters && restoresettings) {
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quickFilterToolBar = new GameSelectorQuickFilterToolBar(this, tabSupervisor, gameListProxyModel, gameTypeMap);
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} else {
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quickFilterToolBar = nullptr;
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}
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filterButton = new QPushButton;
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filterButton->setIcon(QPixmap("theme:icons/search"));
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connect(filterButton, &QPushButton::clicked, this, &GameSelector::actSetFilter);
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@@ -92,7 +98,9 @@ GameSelector::GameSelector(AbstractClient *_client,
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createButton = nullptr;
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}
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joinButton = new QPushButton;
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joinAsJudgeButton = new QPushButton;
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spectateButton = new QPushButton;
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joinAsJudgeSpectatorButton = new QPushButton;
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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if (showFilters) {
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@@ -103,10 +111,23 @@ GameSelector::GameSelector(AbstractClient *_client,
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if (room)
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buttonLayout->addWidget(createButton);
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buttonLayout->addWidget(joinButton);
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if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
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buttonLayout->addWidget(joinAsJudgeButton);
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} else {
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joinAsJudgeButton->setHidden(true);
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}
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buttonLayout->addWidget(spectateButton);
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if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
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buttonLayout->addWidget(joinAsJudgeSpectatorButton);
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} else {
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joinAsJudgeSpectatorButton->setHidden(true);
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}
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buttonLayout->setAlignment(Qt::AlignTop);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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if (showFilters && restoresettings) {
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mainLayout->addWidget(quickFilterToolBar);
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}
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mainLayout->addWidget(gameListView);
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mainLayout->addLayout(buttonLayout);
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@@ -117,7 +138,9 @@ GameSelector::GameSelector(AbstractClient *_client,
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setMinimumHeight(200);
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connect(joinButton, &QPushButton::clicked, this, &GameSelector::actJoin);
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connect(spectateButton, &QPushButton::clicked, this, &GameSelector::actSpectate);
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connect(joinAsJudgeButton, &QPushButton::clicked, this, &GameSelector::actJoinAsJudge);
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connect(spectateButton, &QPushButton::clicked, this, &GameSelector::actJoinAsSpectator);
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connect(joinAsJudgeSpectatorButton, &QPushButton::clicked, this, &GameSelector::actJoinAsJudgeSpectator);
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connect(gameListView->selectionModel(), &QItemSelectionModel::currentRowChanged, this,
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&GameSelector::actSelectedGameChanged);
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connect(gameListView, &QTreeView::activated, this, &GameSelector::actJoin);
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@@ -158,7 +181,7 @@ void GameSelector::actSetFilter()
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gameListProxyModel->setGameFilters(
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dlg.getHideBuddiesOnlyGames(), dlg.getHideIgnoredUserGames(), dlg.getHideFullGames(),
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dlg.getHideGamesThatStarted(), dlg.getHidePasswordProtectedGames(), dlg.getHideNotBuddyCreatedGames(),
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dlg.getHideOpenDecklistGames(), dlg.getGameNameFilter(), dlg.getCreatorNameFilter(), dlg.getGameTypeFilter(),
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dlg.getHideOpenDecklistGames(), dlg.getGameNameFilter(), dlg.getCreatorNameFilters(), dlg.getGameTypeFilter(),
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dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax(), dlg.getMaxGameAge(),
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dlg.getShowOnlyIfSpectatorsCanWatch(), dlg.getShowSpectatorPasswordProtected(),
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dlg.getShowOnlyIfSpectatorsCanChat(), dlg.getShowOnlyIfSpectatorsCanSeeHands());
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@@ -238,12 +261,30 @@ void GameSelector::checkResponse(const Response &response)
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void GameSelector::actJoin()
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{
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return joinGame(false);
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joinGame();
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}
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void GameSelector::actSpectate()
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void GameSelector::actJoinAsJudge()
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{
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return joinGame(true);
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if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
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joinGame();
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} else {
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joinGame(false, true);
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}
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}
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void GameSelector::actJoinAsSpectator()
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{
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joinGame(true);
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}
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void GameSelector::actJoinAsJudgeSpectator()
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{
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if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
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joinGame(true);
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} else {
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joinGame(true, true);
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}
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}
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void GameSelector::customContextMenu(const QPoint &point)
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@@ -257,7 +298,7 @@ void GameSelector::customContextMenu(const QPoint &point)
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connect(&joinGame, &QAction::triggered, this, &GameSelector::actJoin);
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QAction spectateGame(tr("Spectate Game"));
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connect(&spectateGame, &QAction::triggered, this, &GameSelector::actSpectate);
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connect(&spectateGame, &QAction::triggered, this, &GameSelector::actJoinAsSpectator);
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QAction getGameInfo(tr("Game Information"));
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connect(&getGameInfo, &QAction::triggered, this, [=, this]() {
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@@ -270,12 +311,25 @@ void GameSelector::customContextMenu(const QPoint &point)
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QMenu menu;
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menu.addAction(&joinGame);
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if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
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QAction joinGameAsJudge(tr("Join Game as Judge"));
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connect(&joinGameAsJudge, &QAction::triggered, this, &GameSelector::actJoinAsJudge);
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menu.addAction(&joinGameAsJudge);
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QAction spectateGameAsJudge(tr("Spectate Game as Judge"));
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connect(&spectateGameAsJudge, &QAction::triggered, this, &GameSelector::actJoinAsJudgeSpectator);
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menu.addAction(&spectateGameAsJudge);
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}
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menu.addAction(&spectateGame);
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menu.addAction(&getGameInfo);
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menu.exec(gameListView->mapToGlobal(point));
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}
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void GameSelector::joinGame(const bool isSpectator)
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void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
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{
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid()) {
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@@ -287,7 +341,7 @@ void GameSelector::joinGame(const bool isSpectator)
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return;
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}
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bool spectator = isSpectator || game.player_count() == game.max_players();
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bool spectator = asSpectator || game.player_count() == game.max_players();
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bool overrideRestrictions = !tabSupervisor->getAdminLocked();
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QString password;
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@@ -304,7 +358,7 @@ void GameSelector::joinGame(const bool isSpectator)
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cmd.set_password(password.toStdString());
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cmd.set_spectator(spectator);
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cmd.set_override_restrictions(overrideRestrictions);
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cmd.set_join_as_judge((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0);
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cmd.set_join_as_judge(asJudge);
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TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
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if (!r) {
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@@ -356,7 +410,9 @@ void GameSelector::retranslateUi()
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if (createButton)
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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joinAsJudgeButton->setText(tr("Join as judge"));
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spectateButton->setText(tr("J&oin as spectator"));
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joinAsJudgeSpectatorButton->setText(tr("Join as judge spectator"));
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updateTitle();
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}
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@@ -1,12 +1,7 @@
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/**
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* @file game_selector.h
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* @ingroup Lobby
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* @brief TODO: Document this.
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*/
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#ifndef GAMESELECTOR_H
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#define GAMESELECTOR_H
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#include "game_selector_quick_filter_toolbar.h"
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#include "game_type_map.h"
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#include <QGroupBox>
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@@ -26,46 +21,167 @@ class TabRoom;
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class ServerInfo_Game;
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class Response;
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/**
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* @class GameSelector
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* @ingroup Lobby
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* @brief Provides a widget for displaying, filtering, joining, spectating, and creating games in a room.
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*
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* The GameSelector displays all available games in a QTreeView. It supports filtering,
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* creating, joining, spectating, and viewing game details. Integrates with TabSupervisor
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* and TabRoom for room and game management.
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*/
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class GameSelector : public QGroupBox
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{
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Q_OBJECT
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private slots:
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/**
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* @brief Opens a dialog to set filters for the game list.
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*
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* Updates the proxy model with selected filter parameters and refreshes the displayed game list.
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*/
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void actSetFilter();
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/**
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* @brief Clears all filters applied to the game list.
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*
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* Resets the proxy model to show all games.
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*/
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void actClearFilter();
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/**
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* @brief Opens the dialog to create a new game in the current room.
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*/
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void actCreate();
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/**
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* @brief Joins the currently selected game as a player.
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*/
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void actJoin();
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void actSpectate();
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/**
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* @brief Joins the currently selected game as a judge.
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*/
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void actJoinAsJudge();
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/**
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* @brief Joins the currently selected game as a spectator.
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*/
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void actJoinAsSpectator();
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void actJoinAsJudgeSpectator();
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/**
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* @brief Shows the custom context menu for a game when right-clicked.
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* @param point The point at which the context menu is requested.
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*/
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void customContextMenu(const QPoint &point);
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/**
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* @brief Slot called when the selected game changes.
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* @param current The currently selected index.
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* @param previous The previously selected index.
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*
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* Updates the enabled/disabled state of buttons depending on the selected game.
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*/
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void actSelectedGameChanged(const QModelIndex ¤t, const QModelIndex &previous);
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/**
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* @brief Processes server responses for join or spectate commands.
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* @param response The response from the server.
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*
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* Displays error messages for failed join/spectate attempts.
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*/
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void checkResponse(const Response &response);
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/**
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* @brief Refreshes the game list when the ignore list is received from the server.
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* @param _ignoreList The list of users being ignored.
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*/
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void ignoreListReceived(const QList<ServerInfo_User> &_ignoreList);
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/**
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* @brief Processes events where a user is added to a list (e.g., ignore or buddy).
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* @param event The event information.
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*/
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void processAddToListEvent(const Event_AddToList &event);
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/**
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* @brief Processes events where a user is removed from a list (e.g., ignore or buddy).
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* @param event The event information.
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*/
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void processRemoveFromListEvent(const Event_RemoveFromList &event);
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signals:
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/**
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* @brief Emitted when a game has been successfully joined.
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* @param gameId The ID of the joined game.
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*/
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void gameJoined(int gameId);
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private:
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AbstractClient *client;
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TabSupervisor *tabSupervisor;
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TabRoom *room;
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AbstractClient *client; /**< The network client used to communicate with the server. */
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||||
TabSupervisor *tabSupervisor; /**< Reference to TabSupervisor for managing tabs and rooms. */
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TabRoom *room; /**< The current room. */
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||||
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QTreeView *gameListView;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
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const bool showFilters;
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GameTypeMap gameTypeMap;
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QTreeView *gameListView; /**< View widget for displaying the game list. */
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GamesModel *gameListModel; /**< Model containing all games. */
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GamesProxyModel *gameListProxyModel; /**< Proxy model for filtering and sorting the game list. */
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GameSelectorQuickFilterToolBar *quickFilterToolBar;
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||||
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||||
QPushButton *filterButton; /**< Button to open the filter dialog. */
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||||
QPushButton *clearFilterButton; /**< Button to clear active filters. */
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||||
QPushButton *createButton; /**< Button to create a new game (only if room is set). */
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||||
QPushButton *joinButton; /**< Button to join the selected game. */
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QPushButton *joinAsJudgeButton; /**< Button to join the selected game as a judge. */
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||||
QPushButton *spectateButton; /**< Button to spectate the selected game. */
|
||||
QPushButton *joinAsJudgeSpectatorButton; /**< Button to join the selected game as a spectating judge. */
|
||||
|
||||
const bool showFilters; /**< Determines whether filter buttons are displayed. */
|
||||
GameTypeMap gameTypeMap; /**< Mapping of game types for the current room. */
|
||||
|
||||
/**
|
||||
* @brief Updates the widget title to reflect the current number of displayed games.
|
||||
*
|
||||
* Shows the number of visible games versus total games if filters are enabled.
|
||||
*/
|
||||
void updateTitle();
|
||||
|
||||
/**
|
||||
* @brief Disables create/join/spectate buttons.
|
||||
*/
|
||||
void disableButtons();
|
||||
|
||||
/**
|
||||
* @brief Enables buttons for the currently selected game.
|
||||
*/
|
||||
void enableButtons();
|
||||
|
||||
/**
|
||||
* @brief Enables buttons for a specific game index.
|
||||
* @param current The index of the currently selected game.
|
||||
*/
|
||||
void enableButtonsForIndex(const QModelIndex ¤t);
|
||||
void joinGame(const bool isSpectator);
|
||||
|
||||
/**
|
||||
* @brief Performs the join or spectate action for the currently selected game.
|
||||
* @param asSpectator True to join as a spectator, false to join as a player.
|
||||
* @param asJudge True to join as a judge, false to join as a player.
|
||||
*
|
||||
* Handles password prompts, overrides, and sending the join command to the server.
|
||||
*/
|
||||
void joinGame(bool asSpectator = false, bool asJudge = false);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs a GameSelector widget.
|
||||
* @param _client The network client used to communicate with the server.
|
||||
* @param _tabSupervisor Reference to TabSupervisor for managing tabs and rooms.
|
||||
* @param _room Pointer to the current room; nullptr if no room is selected.
|
||||
* @param _rooms Map of room IDs to room names.
|
||||
* @param _gameTypes Map of room IDs to their available game types.
|
||||
* @param restoresettings Whether to restore filter settings from previous sessions.
|
||||
* @param _showfilters Whether to display filter buttons.
|
||||
* @param parent Parent QWidget.
|
||||
*/
|
||||
GameSelector(AbstractClient *_client,
|
||||
TabSupervisor *_tabSupervisor,
|
||||
TabRoom *_room,
|
||||
@@ -74,7 +190,16 @@ public:
|
||||
const bool restoresettings,
|
||||
const bool _showfilters,
|
||||
QWidget *parent = nullptr);
|
||||
|
||||
/**
|
||||
* @brief Updates UI text for translation/localization.
|
||||
*/
|
||||
void retranslateUi();
|
||||
|
||||
/**
|
||||
* @brief Updates or adds a game entry in the list.
|
||||
* @param info The ServerInfo_Game object containing information about the game to update.
|
||||
*/
|
||||
void processGameInfo(const ServerInfo_Game &info);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
#include "game_selector_quick_filter_toolbar.h"
|
||||
|
||||
#include "games_model.h"
|
||||
#include "user/user_list_manager.h"
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QComboBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
|
||||
GameSelectorQuickFilterToolBar::GameSelectorQuickFilterToolBar(QWidget *parent,
|
||||
TabSupervisor *_tabSupervisor,
|
||||
GamesProxyModel *_model,
|
||||
const QMap<int, QString> &allGameTypes)
|
||||
: QWidget(parent), tabSupervisor(_tabSupervisor), model(_model)
|
||||
{
|
||||
mainLayout = new QHBoxLayout(this);
|
||||
mainLayout->setContentsMargins(0, 0, 0, 0);
|
||||
mainLayout->setSpacing(5);
|
||||
|
||||
searchBar = new QLineEdit(this);
|
||||
searchBar->setText(model->getCreatorNameFilters().join(", "));
|
||||
connect(searchBar, &QLineEdit::textChanged, this, [this](const QString &text) { model->setGameNameFilter(text); });
|
||||
|
||||
hideGamesNotCreatedByBuddiesCheckBox = new QCheckBox(this);
|
||||
hideGamesNotCreatedByBuddiesCheckBox->setChecked(model->getHideBuddiesOnlyGames());
|
||||
connect(hideGamesNotCreatedByBuddiesCheckBox, &QCheckBox::toggled, this, [this](bool checked) {
|
||||
if (checked) {
|
||||
QStringList buddyNames;
|
||||
for (auto buddy : tabSupervisor->getUserListManager()->getBuddyList().values()) {
|
||||
buddyNames << QString::fromStdString(buddy.name());
|
||||
}
|
||||
model->setCreatorNameFilters(buddyNames);
|
||||
} else {
|
||||
model->setCreatorNameFilters({});
|
||||
}
|
||||
});
|
||||
|
||||
hideFullGamesCheckBox = new QCheckBox(this);
|
||||
hideFullGamesCheckBox->setChecked(model->getHideFullGames());
|
||||
connect(hideFullGamesCheckBox, &QCheckBox::toggled, this,
|
||||
[this](bool checked) { model->setHideFullGames(checked); });
|
||||
|
||||
hideStartedGamesCheckBox = new QCheckBox(this);
|
||||
hideStartedGamesCheckBox->setChecked(model->getHideGamesThatStarted());
|
||||
connect(hideStartedGamesCheckBox, &QCheckBox::toggled, this,
|
||||
[this](bool checked) { model->setHideGamesThatStarted(checked); });
|
||||
|
||||
filterToFormatComboBox = new QComboBox(this);
|
||||
|
||||
// Add a "No filter" / "All types" option first
|
||||
filterToFormatComboBox->addItem(tr("All types"), QVariant()); // empty QVariant = no filter
|
||||
|
||||
QMapIterator<int, QString> i(allGameTypes);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
filterToFormatComboBox->addItem(i.value(), i.key()); // text = name, data = type ID
|
||||
}
|
||||
|
||||
QSet<int> currentTypes = model->getGameTypeFilter();
|
||||
if (currentTypes.size() == 1) {
|
||||
int typeId = *currentTypes.begin();
|
||||
int index = filterToFormatComboBox->findData(typeId);
|
||||
if (index >= 0)
|
||||
filterToFormatComboBox->setCurrentIndex(index);
|
||||
} else {
|
||||
filterToFormatComboBox->setCurrentIndex(0); // "All types" by default
|
||||
}
|
||||
|
||||
// Update proxy model on selection change
|
||||
connect(filterToFormatComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](int index) {
|
||||
QVariant data = filterToFormatComboBox->itemData(index);
|
||||
if (!data.isValid()) {
|
||||
model->setGameTypeFilter({}); // empty = no filter
|
||||
} else {
|
||||
int typeId = data.toInt();
|
||||
model->setGameTypeFilter({typeId});
|
||||
}
|
||||
});
|
||||
|
||||
hideGamesNotCreatedByBuddiesCheckBox->setMinimumSize(20, 20);
|
||||
hideFullGamesCheckBox->setMinimumSize(20, 20);
|
||||
hideStartedGamesCheckBox->setMinimumSize(20, 20);
|
||||
|
||||
#if defined(Q_OS_MAC)
|
||||
mainLayout->setSpacing(6);
|
||||
#endif
|
||||
|
||||
mainLayout->addWidget(searchBar);
|
||||
mainLayout->addWidget(filterToFormatComboBox);
|
||||
mainLayout->addWidget(hideGamesNotCreatedByBuddiesCheckBox);
|
||||
mainLayout->addSpacing(5);
|
||||
mainLayout->addWidget(hideFullGamesCheckBox);
|
||||
mainLayout->addSpacing(5);
|
||||
mainLayout->addWidget(hideStartedGamesCheckBox);
|
||||
|
||||
setLayout(mainLayout);
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void GameSelectorQuickFilterToolBar::retranslateUi()
|
||||
{
|
||||
searchBar->setPlaceholderText(tr("Filter by game name..."));
|
||||
filterToFormatComboBox->setToolTip(tr("Filter by game type/format"));
|
||||
hideGamesNotCreatedByBuddiesCheckBox->setText(tr("Hide games not created by buddies"));
|
||||
hideFullGamesCheckBox->setText(tr("Hide full games"));
|
||||
hideStartedGamesCheckBox->setText(tr("Hide started games"));
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef COCKATRICE_GAME_SELECTOR_QUICK_FILTER_TOOLBAR_H
|
||||
#define COCKATRICE_GAME_SELECTOR_QUICK_FILTER_TOOLBAR_H
|
||||
|
||||
#include "../tabs/tab_supervisor.h"
|
||||
#include "games_model.h"
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QComboBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
#include <QWidget>
|
||||
|
||||
class GameSelectorQuickFilterToolBar : public QWidget
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameSelectorQuickFilterToolBar(QWidget *parent,
|
||||
TabSupervisor *tabSupervisor,
|
||||
GamesProxyModel *model,
|
||||
const QMap<int, QString> &allGameTypes);
|
||||
void retranslateUi();
|
||||
|
||||
private:
|
||||
TabSupervisor *tabSupervisor;
|
||||
GamesProxyModel *model;
|
||||
|
||||
QHBoxLayout *mainLayout;
|
||||
|
||||
QLineEdit *searchBar;
|
||||
QCheckBox *hideGamesNotCreatedByBuddiesCheckBox;
|
||||
QCheckBox *hideFullGamesCheckBox;
|
||||
QCheckBox *hideStartedGamesCheckBox;
|
||||
QComboBox *filterToFormatComboBox;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_SELECTOR_QUICK_FILTER_TOOLBAR_H
|
||||
@@ -294,7 +294,7 @@ void GamesProxyModel::setGameFilters(bool _hideBuddiesOnlyGames,
|
||||
bool _hideNotBuddyCreatedGames,
|
||||
bool _hideOpenDecklistGames,
|
||||
const QString &_gameNameFilter,
|
||||
const QString &_creatorNameFilter,
|
||||
const QStringList &_creatorNameFilters,
|
||||
const QSet<int> &_gameTypeFilter,
|
||||
int _maxPlayersFilterMin,
|
||||
int _maxPlayersFilterMax,
|
||||
@@ -315,7 +315,7 @@ void GamesProxyModel::setGameFilters(bool _hideBuddiesOnlyGames,
|
||||
hideNotBuddyCreatedGames = _hideNotBuddyCreatedGames;
|
||||
hideOpenDecklistGames = _hideOpenDecklistGames;
|
||||
gameNameFilter = _gameNameFilter;
|
||||
creatorNameFilter = _creatorNameFilter;
|
||||
creatorNameFilters = _creatorNameFilters;
|
||||
gameTypeFilter = _gameTypeFilter;
|
||||
maxPlayersFilterMin = _maxPlayersFilterMin;
|
||||
maxPlayersFilterMax = _maxPlayersFilterMax;
|
||||
@@ -348,15 +348,15 @@ int GamesProxyModel::getNumFilteredGames() const
|
||||
|
||||
void GamesProxyModel::resetFilterParameters()
|
||||
{
|
||||
setGameFilters(false, false, false, false, false, false, false, QString(), QString(), {}, DEFAULT_MAX_PLAYERS_MIN,
|
||||
DEFAULT_MAX_PLAYERS_MAX, DEFAULT_MAX_GAME_AGE, false, false, false, false);
|
||||
setGameFilters(false, false, false, false, false, false, false, QString(), QStringList(), {},
|
||||
DEFAULT_MAX_PLAYERS_MIN, DEFAULT_MAX_PLAYERS_MAX, DEFAULT_MAX_GAME_AGE, false, false, false, false);
|
||||
}
|
||||
|
||||
bool GamesProxyModel::areFilterParametersSetToDefaults() const
|
||||
{
|
||||
return !hideFullGames && !hideGamesThatStarted && !hidePasswordProtectedGames && !hideBuddiesOnlyGames &&
|
||||
!hideOpenDecklistGames && !hideIgnoredUserGames && !hideNotBuddyCreatedGames && gameNameFilter.isEmpty() &&
|
||||
creatorNameFilter.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
|
||||
creatorNameFilters.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
|
||||
maxPlayersFilterMax == DEFAULT_MAX_PLAYERS_MAX && maxGameAge == DEFAULT_MAX_GAME_AGE &&
|
||||
!showOnlyIfSpectatorsCanWatch && !showSpectatorPasswordProtected && !showOnlyIfSpectatorsCanChat &&
|
||||
!showOnlyIfSpectatorsCanSeeHands;
|
||||
@@ -379,7 +379,7 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
|
||||
gameFilters.isHideFullGames(), gameFilters.isHideGamesThatStarted(),
|
||||
gameFilters.isHidePasswordProtectedGames(), gameFilters.isHideNotBuddyCreatedGames(),
|
||||
gameFilters.isHideOpenDecklistGames(), gameFilters.getGameNameFilter(),
|
||||
gameFilters.getCreatorNameFilter(), newGameTypeFilter, gameFilters.getMinPlayers(),
|
||||
gameFilters.getCreatorNameFilters(), newGameTypeFilter, gameFilters.getMinPlayers(),
|
||||
gameFilters.getMaxPlayers(), gameFilters.getMaxGameAge(),
|
||||
gameFilters.isShowOnlyIfSpectatorsCanWatch(), gameFilters.isShowSpectatorPasswordProtected(),
|
||||
gameFilters.isShowOnlyIfSpectatorsCanChat(), gameFilters.isShowOnlyIfSpectatorsCanSeeHands());
|
||||
@@ -396,7 +396,7 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
|
||||
gameFilters.setHideNotBuddyCreatedGames(hideNotBuddyCreatedGames);
|
||||
gameFilters.setHideOpenDecklistGames(hideOpenDecklistGames);
|
||||
gameFilters.setGameNameFilter(gameNameFilter);
|
||||
gameFilters.setCreatorNameFilter(creatorNameFilter);
|
||||
gameFilters.setCreatorNameFilters(creatorNameFilters);
|
||||
|
||||
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
@@ -459,9 +459,17 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
|
||||
if (!gameNameFilter.isEmpty())
|
||||
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
|
||||
return false;
|
||||
if (!creatorNameFilter.isEmpty())
|
||||
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
|
||||
if (!creatorNameFilters.isEmpty()) {
|
||||
bool found = false;
|
||||
for (const auto &createNameFilter : creatorNameFilters) {
|
||||
if (QString::fromStdString(game.creator_info().name()).contains(createNameFilter, Qt::CaseInsensitive)) {
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
QSet<int> gameTypes;
|
||||
for (int i = 0; i < game.game_types_size(); ++i)
|
||||
|
||||
@@ -1,9 +1,3 @@
|
||||
/**
|
||||
* @file games_model.h
|
||||
* @ingroup Lobby
|
||||
* @brief TODO: Document this.
|
||||
*/
|
||||
|
||||
#ifndef GAMESMODEL_H
|
||||
#define GAMESMODEL_H
|
||||
|
||||
@@ -19,60 +13,107 @@
|
||||
|
||||
class UserListProxy;
|
||||
|
||||
/**
|
||||
* @class GamesModel
|
||||
* @ingroup Lobby
|
||||
* @brief Model storing all available games for display in a QTreeView or QTableView.
|
||||
*
|
||||
* Provides access to game information, supports sorting by different columns,
|
||||
* and updates when new game data is received from the server.
|
||||
*/
|
||||
class GamesModel : public QAbstractTableModel
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerInfo_Game> gameList;
|
||||
QMap<int, QString> rooms;
|
||||
QMap<int, GameTypeMap> gameTypes;
|
||||
QList<ServerInfo_Game> gameList; /**< List of games currently displayed. */
|
||||
QMap<int, QString> rooms; /**< Map of room IDs to room names. */
|
||||
QMap<int, GameTypeMap> gameTypes; /**< Map of room IDs to available game types. */
|
||||
|
||||
static const int NUM_COLS = 8;
|
||||
static const int NUM_COLS = 8; /**< Number of columns in the table. */
|
||||
|
||||
public:
|
||||
static const int SORT_ROLE = Qt::UserRole + 1;
|
||||
static const int SORT_ROLE = Qt::UserRole + 1; /**< Role used for sorting. */
|
||||
|
||||
/**
|
||||
* @brief Constructs a GamesModel.
|
||||
* @param _rooms Mapping of room IDs to room names.
|
||||
* @param _gameTypes Mapping of room IDs to their available game types.
|
||||
* @param parent Parent QObject.
|
||||
*/
|
||||
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = nullptr);
|
||||
|
||||
int rowCount(const QModelIndex &parent = QModelIndex()) const override
|
||||
{
|
||||
return parent.isValid() ? 0 : gameList.size();
|
||||
}
|
||||
|
||||
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override
|
||||
{
|
||||
return NUM_COLS;
|
||||
}
|
||||
|
||||
QVariant data(const QModelIndex &index, int role) const override;
|
||||
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
|
||||
|
||||
/**
|
||||
* @brief Formats the game creation time into a human-readable string.
|
||||
* @param secs Number of seconds since the game started.
|
||||
* @return Short string representing game age (e.g., "new", ">5 min", ">2 hr").
|
||||
*/
|
||||
static const QString getGameCreatedString(const int secs);
|
||||
|
||||
/**
|
||||
* @brief Returns a reference to a specific game by row index.
|
||||
* @param row Row index in the table.
|
||||
* @return Reference to the ServerInfo_Game at the given row.
|
||||
*/
|
||||
const ServerInfo_Game &getGame(int row);
|
||||
|
||||
/**
|
||||
* Update game list with a (possibly new) game.
|
||||
* @brief Updates the game list with a new or updated game.
|
||||
* @param game The ServerInfo_Game object to add or update.
|
||||
*/
|
||||
void updateGameList(const ServerInfo_Game &game);
|
||||
|
||||
/**
|
||||
* @brief Returns the index of the room column.
|
||||
*/
|
||||
int roomColIndex()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Returns the index of the start time column.
|
||||
*/
|
||||
int startTimeColIndex()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Returns the map of game types per room.
|
||||
*/
|
||||
const QMap<int, GameTypeMap> &getGameTypes()
|
||||
{
|
||||
return gameTypes;
|
||||
}
|
||||
};
|
||||
|
||||
class ServerInfo_User;
|
||||
|
||||
/**
|
||||
* @class GamesProxyModel
|
||||
* @ingroup Lobby
|
||||
* @brief Proxy model for filtering and sorting the GamesModel based on user preferences.
|
||||
*
|
||||
* Supports filtering games based on buddies-only, ignored users, password protection,
|
||||
* game types, creator, age, player count, and spectator permissions.
|
||||
*/
|
||||
class GamesProxyModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
const UserListProxy *userListProxy;
|
||||
const UserListProxy *userListProxy; /**< Proxy for checking user ignore/buddy lists. */
|
||||
|
||||
// If adding any additional filters, make sure to update:
|
||||
// - GamesProxyModel()
|
||||
@@ -88,16 +129,25 @@ private:
|
||||
bool hidePasswordProtectedGames;
|
||||
bool hideNotBuddyCreatedGames;
|
||||
bool hideOpenDecklistGames;
|
||||
QString gameNameFilter, creatorNameFilter;
|
||||
QString gameNameFilter;
|
||||
QStringList creatorNameFilters;
|
||||
QSet<int> gameTypeFilter;
|
||||
quint32 maxPlayersFilterMin, maxPlayersFilterMax;
|
||||
QTime maxGameAge;
|
||||
bool showOnlyIfSpectatorsCanWatch, showSpectatorPasswordProtected, showOnlyIfSpectatorsCanChat,
|
||||
showOnlyIfSpectatorsCanSeeHands;
|
||||
bool showOnlyIfSpectatorsCanWatch;
|
||||
bool showSpectatorPasswordProtected;
|
||||
bool showOnlyIfSpectatorsCanChat;
|
||||
bool showOnlyIfSpectatorsCanSeeHands;
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs a GamesProxyModel.
|
||||
* @param parent Parent QObject.
|
||||
* @param _userListProxy Proxy for accessing ignore/buddy lists.
|
||||
*/
|
||||
explicit GamesProxyModel(QObject *parent = nullptr, const UserListProxy *_userListProxy = nullptr);
|
||||
|
||||
// Getters for filter parameters
|
||||
bool getHideBuddiesOnlyGames() const
|
||||
{
|
||||
return hideBuddiesOnlyGames;
|
||||
@@ -130,9 +180,9 @@ public:
|
||||
{
|
||||
return gameNameFilter;
|
||||
}
|
||||
QString getCreatorNameFilter() const
|
||||
QStringList getCreatorNameFilters() const
|
||||
{
|
||||
return creatorNameFilter;
|
||||
return creatorNameFilters;
|
||||
}
|
||||
QSet<int> getGameTypeFilter() const
|
||||
{
|
||||
@@ -166,6 +216,10 @@ public:
|
||||
{
|
||||
return showOnlyIfSpectatorsCanSeeHands;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Sets all game filters at once.
|
||||
*/
|
||||
void setGameFilters(bool _hideBuddiesOnlyGames,
|
||||
bool _hideIgnoredUserGames,
|
||||
bool _hideFullGames,
|
||||
@@ -174,7 +228,7 @@ public:
|
||||
bool _hideNotBuddyCreatedGames,
|
||||
bool _hideOpenDecklistGames,
|
||||
const QString &_gameNameFilter,
|
||||
const QString &_creatorNameFilter,
|
||||
const QStringList &_creatorNameFilter,
|
||||
const QSet<int> &_gameTypeFilter,
|
||||
int _maxPlayersFilterMin,
|
||||
int _maxPlayersFilterMax,
|
||||
@@ -184,11 +238,123 @@ public:
|
||||
bool _showOnlyIfSpectatorsCanChat,
|
||||
bool _showOnlyIfSpectatorsCanSeeHands);
|
||||
|
||||
// Individual setters
|
||||
void setHideBuddiesOnlyGames(bool value)
|
||||
{
|
||||
hideBuddiesOnlyGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setHideIgnoredUserGames(bool value)
|
||||
{
|
||||
hideIgnoredUserGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setHideFullGames(bool value)
|
||||
{
|
||||
hideFullGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setHideGamesThatStarted(bool value)
|
||||
{
|
||||
hideGamesThatStarted = value;
|
||||
refresh();
|
||||
}
|
||||
void setHidePasswordProtectedGames(bool value)
|
||||
{
|
||||
hidePasswordProtectedGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setHideNotBuddyCreatedGames(bool value)
|
||||
{
|
||||
hideNotBuddyCreatedGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setHideOpenDecklistGames(bool value)
|
||||
{
|
||||
hideOpenDecklistGames = value;
|
||||
refresh();
|
||||
}
|
||||
void setGameNameFilter(const QString &value)
|
||||
{
|
||||
gameNameFilter = value;
|
||||
refresh();
|
||||
}
|
||||
void setCreatorNameFilters(const QStringList &values)
|
||||
{
|
||||
creatorNameFilters = values;
|
||||
refresh();
|
||||
}
|
||||
void setGameTypeFilter(const QSet<int> &value)
|
||||
{
|
||||
gameTypeFilter = value;
|
||||
refresh();
|
||||
}
|
||||
void setMaxPlayersFilterMin(int value)
|
||||
{
|
||||
maxPlayersFilterMin = value;
|
||||
refresh();
|
||||
}
|
||||
void setMaxPlayersFilterMax(int value)
|
||||
{
|
||||
maxPlayersFilterMax = value;
|
||||
refresh();
|
||||
}
|
||||
void setMaxGameAge(const QTime &value)
|
||||
{
|
||||
maxGameAge = value;
|
||||
refresh();
|
||||
}
|
||||
void setShowOnlyIfSpectatorsCanWatch(bool value)
|
||||
{
|
||||
showOnlyIfSpectatorsCanWatch = value;
|
||||
refresh();
|
||||
}
|
||||
void setShowSpectatorPasswordProtected(bool value)
|
||||
{
|
||||
showSpectatorPasswordProtected = value;
|
||||
refresh();
|
||||
}
|
||||
void setShowOnlyIfSpectatorsCanChat(bool value)
|
||||
{
|
||||
showOnlyIfSpectatorsCanChat = value;
|
||||
refresh();
|
||||
}
|
||||
void setShowOnlyIfSpectatorsCanSeeHands(bool value)
|
||||
{
|
||||
showOnlyIfSpectatorsCanSeeHands = value;
|
||||
refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Returns the number of games filtered out by the current filter.
|
||||
*/
|
||||
int getNumFilteredGames() const;
|
||||
|
||||
/**
|
||||
* @brief Resets all filter parameters to default values.
|
||||
*/
|
||||
void resetFilterParameters();
|
||||
|
||||
/**
|
||||
* @brief Returns true if all filter parameters are set to their defaults.
|
||||
*/
|
||||
bool areFilterParametersSetToDefaults() const;
|
||||
|
||||
/**
|
||||
* @brief Loads filter parameters from persistent settings.
|
||||
* @param allGameTypes Mapping of all game types by room ID.
|
||||
*/
|
||||
void loadFilterParameters(const QMap<int, QString> &allGameTypes);
|
||||
|
||||
/**
|
||||
* @brief Saves filter parameters to persistent settings.
|
||||
* @param allGameTypes Mapping of all game types by room ID.
|
||||
*/
|
||||
void saveFilterParameters(const QMap<int, QString> &allGameTypes);
|
||||
|
||||
/**
|
||||
* @brief Refreshes the proxy model (re-applies filters).
|
||||
*/
|
||||
void refresh();
|
||||
|
||||
protected:
|
||||
|
||||
@@ -25,7 +25,7 @@ void GameFiltersSettings::setHideBuddiesOnlyGames(bool hide)
|
||||
bool GameFiltersSettings::isHideBuddiesOnlyGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_buddies_only_games");
|
||||
return previous == QVariant() || previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHideFullGames(bool hide)
|
||||
@@ -36,7 +36,7 @@ void GameFiltersSettings::setHideFullGames(bool hide)
|
||||
bool GameFiltersSettings::isHideFullGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_full_games");
|
||||
return !(previous == QVariant()) && previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHideGamesThatStarted(bool hide)
|
||||
@@ -47,7 +47,7 @@ void GameFiltersSettings::setHideGamesThatStarted(bool hide)
|
||||
bool GameFiltersSettings::isHideGamesThatStarted()
|
||||
{
|
||||
QVariant previous = getValue("hide_games_that_started");
|
||||
return !(previous == QVariant()) && previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHidePasswordProtectedGames(bool hide)
|
||||
@@ -58,7 +58,7 @@ void GameFiltersSettings::setHidePasswordProtectedGames(bool hide)
|
||||
bool GameFiltersSettings::isHidePasswordProtectedGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_password_protected_games");
|
||||
return previous == QVariant() || previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHideIgnoredUserGames(bool hide)
|
||||
@@ -69,7 +69,7 @@ void GameFiltersSettings::setHideIgnoredUserGames(bool hide)
|
||||
bool GameFiltersSettings::isHideIgnoredUserGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_ignored_user_games");
|
||||
return !(previous == QVariant()) && previous.toBool();
|
||||
return previous == QVariant() ? true : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHideNotBuddyCreatedGames(bool hide)
|
||||
@@ -80,7 +80,7 @@ void GameFiltersSettings::setHideNotBuddyCreatedGames(bool hide)
|
||||
bool GameFiltersSettings::isHideNotBuddyCreatedGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_not_buddy_created_games");
|
||||
return !(previous == QVariant()) && previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setHideOpenDecklistGames(bool hide)
|
||||
@@ -91,7 +91,7 @@ void GameFiltersSettings::setHideOpenDecklistGames(bool hide)
|
||||
bool GameFiltersSettings::isHideOpenDecklistGames()
|
||||
{
|
||||
QVariant previous = getValue("hide_open_decklist_games");
|
||||
return !(previous == QVariant()) && previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setGameNameFilter(QString gameName)
|
||||
@@ -104,14 +104,14 @@ QString GameFiltersSettings::getGameNameFilter()
|
||||
return getValue("game_name_filter").toString();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setCreatorNameFilter(QString creatorName)
|
||||
void GameFiltersSettings::setCreatorNameFilters(QStringList creatorName)
|
||||
{
|
||||
setValue(creatorName, "creator_name_filter");
|
||||
}
|
||||
|
||||
QString GameFiltersSettings::getCreatorNameFilter()
|
||||
QStringList GameFiltersSettings::getCreatorNameFilters()
|
||||
{
|
||||
return getValue("creator_name_filter").toString();
|
||||
return getValue("creator_name_filter").toStringList();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setMinPlayers(int min)
|
||||
@@ -182,7 +182,7 @@ void GameFiltersSettings::setShowSpectatorPasswordProtected(bool show)
|
||||
bool GameFiltersSettings::isShowSpectatorPasswordProtected()
|
||||
{
|
||||
QVariant previous = getValue("show_spectator_password_protected");
|
||||
return previous == QVariant() ? true : previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setShowOnlyIfSpectatorsCanChat(bool show)
|
||||
@@ -193,7 +193,7 @@ void GameFiltersSettings::setShowOnlyIfSpectatorsCanChat(bool show)
|
||||
bool GameFiltersSettings::isShowOnlyIfSpectatorsCanChat()
|
||||
{
|
||||
QVariant previous = getValue("show_only_if_spectators_can_chat");
|
||||
return previous == QVariant() ? true : previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
|
||||
void GameFiltersSettings::setShowOnlyIfSpectatorsCanSeeHands(bool show)
|
||||
@@ -204,5 +204,5 @@ void GameFiltersSettings::setShowOnlyIfSpectatorsCanSeeHands(bool show)
|
||||
bool GameFiltersSettings::isShowOnlyIfSpectatorsCanSeeHands()
|
||||
{
|
||||
QVariant previous = getValue("show_only_if_spectators_can_see_hands");
|
||||
return previous == QVariant() ? true : previous.toBool();
|
||||
return previous == QVariant() ? false : previous.toBool();
|
||||
}
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
bool isHideNotBuddyCreatedGames();
|
||||
bool isHideOpenDecklistGames();
|
||||
QString getGameNameFilter();
|
||||
QString getCreatorNameFilter();
|
||||
QStringList getCreatorNameFilters();
|
||||
int getMinPlayers();
|
||||
int getMaxPlayers();
|
||||
QTime getMaxGameAge();
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
void setHidePasswordProtectedGames(bool hide);
|
||||
void setHideNotBuddyCreatedGames(bool hide);
|
||||
void setGameNameFilter(QString gameName);
|
||||
void setCreatorNameFilter(QString creatorName);
|
||||
void setCreatorNameFilters(QStringList creatorName);
|
||||
void setMinPlayers(int min);
|
||||
void setMaxPlayers(int max);
|
||||
void setMaxGameAge(const QTime &maxGameAge);
|
||||
|
||||
Reference in New Issue
Block a user