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some cleanups and fixes
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@@ -66,6 +66,17 @@ void Server_Player::setupZones()
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addZone(new Server_CardZone(this, "grave", false, PublicZone));
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addZone(new Server_CardZone(this, "rfg", false, PublicZone));
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addCounter(new Server_Counter(0, "life", Qt::white, 25, 20));
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addCounter(new Server_Counter(1, "w", QColor(255, 255, 150), 20, 0));
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addCounter(new Server_Counter(2, "u", QColor(150, 150, 255), 20, 0));
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addCounter(new Server_Counter(3, "b", QColor(150, 150, 150), 20, 0));
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addCounter(new Server_Counter(4, "r", QColor(250, 150, 150), 20, 0));
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addCounter(new Server_Counter(5, "g", QColor(150, 255, 150), 20, 0));
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addCounter(new Server_Counter(6, "x", QColor(255, 255, 255), 20, 0));
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addCounter(new Server_Counter(7, "storm", QColor(255, 255, 255), 20, 0));
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initialCards = 7;
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// ------------------------------------------------------------------
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// Assign card ids and create deck from decklist
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