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@@ -37,6 +37,7 @@ void ProtocolItem::initializeHash()
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registerSerializableItem("generic_eventlist_games", Event_ListGames::newItem);
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registerSerializableItem("generic_eventlist_chat_channels", Event_ListChatChannels::newItem);
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registerSerializableItem("game_eventjoin", Event_Join::newItem);
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registerSerializableItem("game_eventgame_state_changed", Event_GameStateChanged::newItem);
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registerSerializableItem("game_eventcreate_arrows", Event_CreateArrows::newItem);
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registerSerializableItem("game_eventcreate_counters", Event_CreateCounters::newItem);
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@@ -214,9 +215,20 @@ Event_ListGames::Event_ListGames(const QList<ServerInfo_Game *> &_gameList)
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itemList.append(_gameList[i]);
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}
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Event_GameStateChanged::Event_GameStateChanged(int _gameId, const QList<ServerInfo_Player *> &_playerList)
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Event_Join::Event_Join(int _gameId, ServerInfo_Player *player)
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: GameEvent("join", _gameId, -1)
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{
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if (!player)
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player = new ServerInfo_Player;
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insertItem(player);
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}
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Event_GameStateChanged::Event_GameStateChanged(int _gameId, bool _gameStarted, int _activePlayer, int _activePhase, const QList<ServerInfo_Player *> &_playerList)
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: GameEvent("game_state_changed", _gameId, -1)
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{
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insertItem(new SerializableItem_Bool("game_started", _gameStarted));
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insertItem(new SerializableItem_Int("active_player", _activePlayer));
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insertItem(new SerializableItem_Int("active_phase", _activePhase));
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for (int i = 0; i < _playerList.size(); ++i)
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itemList.append(_playerList[i]);
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}
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