mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-02-05 19:32:21 -08:00
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
This commit is contained in:
@@ -1,22 +1,23 @@
|
||||
#include "server_remoteuserinterface.h"
|
||||
#include "server.h"
|
||||
#include "pb/serverinfo_user.pb.h"
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
|
||||
{
|
||||
server->sendIslMessage(item, userInfo->server_id());
|
||||
server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user