cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies

This commit is contained in:
Max-Wilhelm Bruker
2012-03-18 18:48:14 +01:00
parent c9a8429044
commit 5db0fcd6ae
28 changed files with 570 additions and 245 deletions

View File

@@ -1,22 +1,23 @@
#include "server_remoteuserinterface.h"
#include "server.h"
#include "pb/serverinfo_user.pb.h"
void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id());
}
void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
{
server->sendIslMessage(item, userInfo->server_id());
server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id());
}