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cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
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@@ -63,8 +63,8 @@ void GameEventStorage::sendToGame(Server_Game *game)
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game->sendGameEventContainer(contOthers, GameEventStorageItem::SendToOthers, privatePlayerId);
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}
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ResponseContainer::ResponseContainer()
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: responseExtension(0)
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ResponseContainer::ResponseContainer(int _cmdId)
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: responseExtension(0), cmdId(_cmdId)
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{
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}
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