Fix #1351 - Server ignores only-reg if in "none" auth mode.

When in none auth mode, registered users don't exist; hence the setting
makes the game impossible to join.

Normally the setting would be greyed out when the user is unregistered,
but commit 475c54bf introduced a new edge case where the stored setting
would apply to the field even if the user is unregistered, making the
setting possible to apply in no-reg mode. Regardless, any client could
have done this, not just the default cockatrice.

The server side fix should prevent all issues in the future.
This commit is contained in:
Daenyth
2015-08-09 16:18:58 -04:00
committed by Gavin Bisesi
parent ea9e966330
commit 6170c9037f
4 changed files with 12 additions and 2 deletions

View File

@@ -636,7 +636,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
if (description.size() > 60)
description = description.left(60);
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
// When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, false, false);
room->addGame(game);