arrows can target players now

This commit is contained in:
Max-Wilhelm Bruker
2010-06-27 17:56:09 +02:00
parent cbf201ed9b
commit 61b82bd6f9
25 changed files with 802 additions and 489 deletions

View File

@@ -197,6 +197,28 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
void Server_Game::removePlayer(Server_Player *player)
{
players.remove(player->getPlayerId());
// Remove all arrows of other players pointing to the player being removed or to one of his cards.
QMapIterator<int, Server_Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> arrows = p->getArrows().values();
QList<Server_Arrow *> toDelete;
for (int i = 0; i < arrows.size(); ++i) {
Server_Arrow *a = arrows[i];
Server_Card *targetCard = qobject_cast<Server_Card *>(a->getTargetItem());
if (targetCard) {
if (targetCard->getZone()->getPlayer() == player)
toDelete.append(a);
} else if ((static_cast<Server_Player *>(a->getTargetItem()) == player) || (a->getStartCard()->getZone()->getPlayer() == player))
toDelete.append(a);
}
for (int i = 0; i < toDelete.size(); ++i) {
sendGameEvent(new Event_DeleteArrow(p->getPlayerId(), toDelete[i]->getId()));
p->deleteArrow(toDelete[i]->getId());
}
}
sendGameEvent(new Event_Leave(player->getPlayerId()));
bool spectator = player->getSpectator();
delete player;
@@ -243,16 +265,29 @@ QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAs
QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
arrowList.append(new ServerInfo_Arrow(
arrow->getId(),
arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
arrow->getStartCard()->getZone()->getName(),
arrow->getStartCard()->getId(),
arrow->getTargetCard()->getZone()->getPlayer()->getPlayerId(),
arrow->getTargetCard()->getZone()->getName(),
arrow->getTargetCard()->getId(),
arrow->getColor()
));
Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
if (targetCard)
arrowList.append(new ServerInfo_Arrow(
arrow->getId(),
arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
arrow->getStartCard()->getZone()->getName(),
arrow->getStartCard()->getId(),
targetCard->getZone()->getPlayer()->getPlayerId(),
targetCard->getZone()->getName(),
targetCard->getId(),
arrow->getColor()
));
else
arrowList.append(new ServerInfo_Arrow(
arrow->getId(),
arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
arrow->getStartCard()->getZone()->getName(),
arrow->getStartCard()->getId(),
qobject_cast<Server_Player *>(arrow->getTargetItem())->getPlayerId(),
QString(),
-1,
arrow->getColor()
));
}
QList<ServerInfo_Counter *> counterList;