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Doxygen: Improve file structure and includes (#6344)
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@page card_database_schema_and_parsing Card Database Schema and Parsing
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@page displaying_cards Displaying Cards
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Cockatrice offers a number of widgets for displaying cards. To pick the right one for your purpose, it is first
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important
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to determine the context in which you will be displaying the card.
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# In-client
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In the client (like in your custom widgets), you can use the existing card display widgets.
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## Simple Display
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The most general purpose of these is @ref CardInfoPictureWidget, which simply displays a picture of a card.
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The textual equivalent to this is @ref CardInfoTextWidget, which displays all the properties of a card in text form.
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## Detailed Display
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The convenience class @ref CardInfoDisplayWidget displays both of these widgets in a tabbed container, which allows
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choosing between either visual, textual, or both representations at the same time. It is the class that is most
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familiar to our users when a single card is highlighted or inspected, since it is used in the deck editor and in-game
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for these purposes.
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If you would like the user to be able to inspect a single card in your custom widget, you should
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expose a @ref CardInfoDisplayWidget to them and incorporate it as a dock widget inside your custom widget.
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@ref CardInfoDisplayWidget is great for ensuring that the user has all the relevant details of a card available.
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It is crucial anywhere the user might encounter a card for the first time or needs to make an informed decision.
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## Visual Display
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However, there is a reason why it is possible to have a visual-only representation of the card in the
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@ref CardInfoDisplayWidget.
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Cards are, by design, meant to be represented as images and cards which we can reasonably
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expect the user to know (for example, cards contained in a user made deck or explicitly chosen by the user) can be
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represented with just their image as a sort of "visual shorthand".
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The simplest way to do this is of course, the above-mentioned @ref CardInfoPictureWidget which simply displays the
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picture without modifications.
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However, there exist a couple of other convenience classes which subclass @ref CardInfoPictureWidget to accomplish some
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things which you might find useful as well.
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- @ref CardInfoPictureWithTextOverlayWidget displays text overlaid on top of the card picture and scales this text to
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fit automatically.
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- @ref DeckPreviewCardPictureWidget is a @ref CardInfoPictureWithTextOverlayWidget which also features a
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raise-on-mouse-enter animation, controlled by the global setting (TODO: specify which).
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- @ref CardInfoPictureArtCropWidget attempts to display an 'art crop' of the card by cropping the upper region of the
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card and only displaying that.
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## Groups of Cards
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Sometimes it is useful to display images of cards in groups, for example to represent the deck in the @ref
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VisualDeckEditorWidget or during confirmation in the pre-game lobby.
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To this end, Cockatrice offers three convenience classes to display cards for an index in a @ref DeckListModel in a
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group and one to display all cards in a particular zone of a @ref DeckListModel.
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The generic way to do this is @ref CardGroupDisplayWidget, which displays cards in @ref QVBoxLayout. This class is very
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generic and it is probably a better choice to either subclass it or use one of the two existing implementations.
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@ref FlatCardGroupDisplayWidget displays cards using a horizontal @ref FlowWidget. This means it will fill available
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screen space, left to right with no margins, with card pictures, skipping to a new line if it overflows available screen
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space horizontally.
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@ref OverlappedCardGroupDisplayWidget displays cards using an @ref OverlapWidget, which displays widgets on top of each
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other in vertical columns until it exceeds available screen space in which case it will start a new column. The amount
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of overlap as well as the overlap direction is configurable.
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@ref DeckCardZoneDisplayWidget can be used to visualize all cards in a zone with either a @ref
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FlatCardGroupDisplayWidget or a @ref OverlappedCardGroupDisplayWidget and headed by a @ref BannerWidget. It also allows
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grouping and sorting.
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# In-game
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The in-game view is a @ref QGraphicsScene, which means any widget we want to display inside of it should be a @ref
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QGraphicsObject.
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- @ref CardItem
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9
doc/doxygen/extra-pages/developer_documentation/index.md
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9
doc/doxygen/extra-pages/developer_documentation/index.md
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@page developer_reference Developer Reference
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- @subpage primer_cards
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- @subpage card_database_schema_and_parsing
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- @subpage querying_the_card_database
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- @subpage loading_card_pictures
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- @subpage displaying_cards
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@page loading_card_pictures Loading Card Pictures
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Pictures associated with CardInfo%s are retrieved either from on-disk or the network through the CardPictureLoader.
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In most cases, you don't need to concern yourself with the internals of CardPictureLoader.
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Simply using one of the ways described in @ref displaying_cards is enough to automatically queue a request to the
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CardPictureLoader when the chosen widget is shown, emitting signals to refresh the widget when the request is finished.
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# How requests are triggered
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CardPictureLoader::getPixmap() is called exactly two times in the code base, in CardInfoPictureWidget::loadPixmap(), the
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base class
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for all widget based card picture display, and AbstractCardItem::paintPicture(), the base class for all QGraphicsItem
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based card picture
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display. See @ref displaying_cards for more information on the difference between these two display methods.
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Because both of these calls are made in the paintEvent() methods of their respective classes, this means that requests
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are issued as soon as but not before the widget is shown on screen.
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It is also possible to "warm up" the cache by issuing card picture load requests to the CardPictureLoader without using
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a display widget and waiting for it to be shown by calling CardPictureLoader::cacheCardPixmaps() with a list of
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ExactCard%s.
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# The QPixmapCache and QNetworkDiskCache
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Cockatrice uses the QPixmapCache from the Qt GUI module to store card pictures in-memory and the QNetworkDiskCache from
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the Qt Network module to cache network requests for card pictures on-disk.
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What this means is that the CardPictureLoader will first attempt to look up a card in the QPixmapCache according to the
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ExactCard::getPixmapCacheKey() method of an ExactCard object. If it does not find it in the in-memory cache, it will
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issue a load request, which will first look for local images on-disk and then consult the QNetworkDiskCache and if
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found, use the stored binary data from the network cache to populate the in-memory pixmap cache under the card's cache
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key. If it is not found, it will then proceed with issuing a network request.
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The size of both of these caches can be configured by the user in the "Card Sources" settings page.
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# PixmapCacheKeys and ProviderIDs
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TODO
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# The Redirect Cache
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TODO
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# Local Image Loading
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TODO
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# URL Generation and Resolution
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TODO
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@page primer_cards A Primer on Cards
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# The Cockatrice Card Library
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All non-gui code related to cards used by Cockatrice is contained within libcockatrice_card.
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# A Basic Card Object: CardInfo
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A CardInfo object is the translational unit used by the CardDatabase to represent an on-disk XML entry as an in-memory
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Qt object.
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For a complete overview of the fields that define a CardInfo object, see the class documentation and more specifically
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@ref PrivateCardProperties.
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These fields correspond to either entries or a combination of entries in the XML card entry to which the
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CardDatabaseParser applies special logic to map, populate or determine their respective values in the CardInfo object.
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Any property to which special parsing is not applied is stored in CardInfo::properties and may be retrieved or set with
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CardInfo::getProperty() or CardInfo::setProperty() as well as CardInfo::getProperties() to get a collection of the
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property keys a CardInfo contains.
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For more information on how special fields contained within @ref PrivateCardProperties are parsed, see
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CockatriceXml4Parser::loadCardsFromXml().
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Apart from access to the basic and extended properties of a card, CardInfo also provides two important mechanisms to us.
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The first is the CardInfo::pixmapUpdated() signal, which allows the CardPictureLoader to signal when it is done
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manipulating (in most cases: loading) the QPixmap of an ExactCard::getPixmapCacheKey(), where the ExactCard::card
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corresponds to this CardInfo object.
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Put simply: Whenever the CardPictureLoader loads a new PrintingInfo which is not already in the cache, it emits this
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signal so that any widget using a CardInfo object can update the display of it to possibly use this new QPixmap.
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\attention It should be noted that it is not possible to use CardPictureLoader::getPixmap() with anything but an
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ExactCard, which is a CardInfo object associated with a PrintingInfo, i.e. a definitive printing of a specific card
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The other signal, CardInfo::cardInfoChanged() conceptually works much the same way, except it is concerned with the
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properties of the CardInfo object.
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# Getting specific: PrintingInfo and ExactCard
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## Printing Info
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A CardInfo object describes the basic properties of a card in much the same way that we say "Two cards with the same
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name are and should be equal if their properties are equal". However, there are certain (mostly visual) properties which
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might differ between printings of a card but still conceptually classify two instances of a card as "the same card".
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The most obvious example to this are cards which fundamentally share all properties except the artwork depicted on the
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card.
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We refer to such differences as Printings and track them in the PrintingInfo class. A PrintingInfo is always related to
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the CardSet that introduced the variation. Multiple variations can exist in the same CardSet and the respective
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PrintingInfo::getProperty() can be used to determine the differences, such as the collector numbers on the printings, if
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there are any.
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## Exact Card
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A CardInfo object is used to hold the functional properties of a card and a PrintingInfo object can be used to hold the
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visual properties of a card. To represent a 'physical' card, as in, a concrete immutable instance of a card, we can use
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ExactCard, which combines a CardInfo and a PrintingInfo object into one class. The class is used as a container around
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CardInfo objects whenever the user (and thus the program) expects to be presented with a defined card printing.
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# Using Cards
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For more information on the XML database schema which the CardDatabaseParser parses to generate CardInfo objects, see
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@ref card_database_schema_and_parsing.
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For more information on querying the CardDatabase for CardInfo objects, see @ref querying_the_card_database.
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For more information on displaying CardInfo and ExactCard objects using Qt Widgets, see @ref displaying_cards.
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For more information on how card pictures are loaded from disk or the network, see @ref loading_card_pictures as well as
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the CardPictureLoader documentation.
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@page querying_the_card_database Querying the Card Database
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# The CardDatabaseQuerier Class
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The CardDatabaseQuerier is the only class used for querying the database. The CardDatabase is an in-memory map and thus
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provides no structured query language. CardDatabaseQuerier offers methods to retrieve cards by name, by providerID or in
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bulk, as CardSet%s.
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## Obtaining a handle to the CardDatabaseQuerier for usage
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To obtain the CardDatabaseQuerier related to the global CardDatabase singleton, use CardDatabaseManager::query().
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## Querying for known cards
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There are, essentially, two ways to ensure card equality, with the second being optional but necessitating the first.
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These two ways are CardInfo name equality and PrintingInfo provider ID equality.
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Because of this, most queries require, at the very least, a card name to match against and optionally a providerID to
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narrow the results.
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### Generic Card Infos
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To check if a card with the exact provided name exists as a CardInfo in the CardDatabase use,
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CardDatabaseQuerier::getCardInfo() or CardDatabaseQuerier::getCardInfos() for multiple cards.
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### Guessing Cards
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If the exact name might not be present in the CardDatabase, you can use CardDatabaseQuerier::getCardBySimpleName(),
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which automatically simplifies the card name and matches it against simplified card names in the CardDatabase.
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Alternatively, you can use CardDatabaseQuerier::lookupCardByName(), which first attempts an exact match search and then
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uses CardDatabaseQuerier::getCardBySimpleName() as a fallback.
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### ExactCard%s
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To obtain an ExactCard from the CardDatabaseQuerier, you must use a CardRef as a parameter to
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CardDatabaseQuerier::getCard(), CardDatabaseQuerier::getCards(), or CardDatabaseQuerier::guessCard().
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CardRef is a simple struct consisting of a card name and a card provider ID as QString%s.
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