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mutex fixes, server shutdown works again
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@@ -95,7 +95,6 @@ protected:
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bool acceptsUserListChanges;
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bool acceptsRoomListChanges;
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void prepareDestroy();
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int sessionId;
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private:
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QMutex gameListMutex;
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@@ -174,6 +173,8 @@ private slots:
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void pingClockTimeout();
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signals:
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void logDebugMessage(const QString &message, Server_ProtocolHandler *session);
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public slots:
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void prepareDestroy();
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public:
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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