mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
added 'undo last draw' feature. protocol version bump (12)
This commit is contained in:
@@ -138,26 +138,32 @@ void CommandContainer::setResponse(ProtocolResponse *_resp)
|
||||
resp = _resp;
|
||||
}
|
||||
|
||||
void CommandContainer::enqueueGameEventPublic(GameEvent *event, int gameId)
|
||||
void CommandContainer::enqueueGameEventPublic(GameEvent *event, int gameId, GameEventContext *context)
|
||||
{
|
||||
if (!gameEventQueuePublic)
|
||||
gameEventQueuePublic = new GameEventContainer(QList<GameEvent *>(), gameId);
|
||||
gameEventQueuePublic->addGameEvent(event);
|
||||
if (context)
|
||||
gameEventQueuePublic->setContext(context);
|
||||
}
|
||||
|
||||
void CommandContainer::enqueueGameEventOmniscient(GameEvent *event, int gameId)
|
||||
void CommandContainer::enqueueGameEventOmniscient(GameEvent *event, int gameId, GameEventContext *context)
|
||||
{
|
||||
if (!gameEventQueueOmniscient)
|
||||
gameEventQueueOmniscient = new GameEventContainer(QList<GameEvent *>(), gameId);
|
||||
gameEventQueueOmniscient->addGameEvent(event);
|
||||
if (context)
|
||||
gameEventQueueOmniscient->setContext(context);
|
||||
}
|
||||
|
||||
void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId, int playerId)
|
||||
void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId, int playerId, GameEventContext *context)
|
||||
{
|
||||
if (!gameEventQueuePrivate)
|
||||
gameEventQueuePrivate = new GameEventContainer(QList<GameEvent *>(), gameId);
|
||||
gameEventQueuePrivate->addGameEvent(event);
|
||||
privatePlayerId = playerId;
|
||||
if (context)
|
||||
gameEventQueuePrivate->setContext(context);
|
||||
}
|
||||
|
||||
Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)
|
||||
|
||||
Reference in New Issue
Block a user