mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
added 'undo last draw' feature. protocol version bump (12)
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@@ -150,6 +150,8 @@ void Server_Player::clearZones()
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while (arrowIterator.hasNext())
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delete arrowIterator.next().value();
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arrows.clear();
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lastDrawList.clear();
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}
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ServerInfo_PlayerProperties *Server_Player::getProperties()
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@@ -199,6 +201,37 @@ bool Server_Player::deleteCounter(int counterId)
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return true;
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}
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ResponseCode Server_Player::drawCards(CommandContainer *cont, int number)
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{
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Server_CardZone *deckZone = zones.value("deck");
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Server_CardZone *handZone = zones.value("hand");
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if (deckZone->cards.size() < number)
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number = deckZone->cards.size();
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QList<ServerInfo_Card *> cardListPrivate;
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QList<ServerInfo_Card *> cardListOmniscient;
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for (int i = 0; i < number; ++i) {
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Server_Card *card = deckZone->cards.takeFirst();
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handZone->cards.append(card);
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lastDrawList.append(card->getId());
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cardListPrivate.append(new ServerInfo_Card(card->getId(), card->getName()));
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cardListOmniscient.append(new ServerInfo_Card(card->getId(), card->getName()));
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}
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cont->enqueueGameEventPrivate(new Event_DrawCards(playerId, cardListPrivate.size(), cardListPrivate), game->getGameId());
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cont->enqueueGameEventOmniscient(new Event_DrawCards(playerId, cardListOmniscient.size(), cardListOmniscient), game->getGameId());
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cont->enqueueGameEventPublic(new Event_DrawCards(playerId, cardListPrivate.size()), game->getGameId());
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return RespOk;
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}
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ResponseCode Server_Player::undoDraw(CommandContainer *cont)
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{
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if (lastDrawList.isEmpty())
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return RespContextError;
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return moveCard(cont, zones.value("hand"), QList<int>() << lastDrawList.takeLast(), zones.value("deck"), 0, 0, false, false, false, true);
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}
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ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, const QList<int> &_cardIds, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
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{
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Server_CardZone *startzone = getZones().value(_startZone);
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@@ -233,7 +266,7 @@ public:
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}
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};
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ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<int> &_cardIds, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped, bool fixFreeSpaces)
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ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<int> &_cardIds, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped, bool fixFreeSpaces, bool undoingDraw)
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{
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// Disallow controller change to other zones than the table.
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if (((targetzone->getType() != PublicZone) || !targetzone->hasCoords()) && (startzone->getPlayer() != targetzone->getPlayer()))
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@@ -262,6 +295,13 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
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Server_Card *card = cardsToMove[cardIndex].first;
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int originalPosition = cardsToMove[cardIndex].second;
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int position = startzone->removeCard(card);
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if (startzone->getName() == "hand") {
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if (undoingDraw)
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lastDrawList.removeAt(lastDrawList.indexOf(card->getId()));
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else if (lastDrawList.contains(card->getId()))
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lastDrawList.clear();
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}
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if ((startzone == targetzone) && !startzone->hasCoords()) {
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if (!secondHalf && (originalPosition < x)) {
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xIndex = -1;
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@@ -346,8 +386,8 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
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int privatePosition = -1;
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if (startzone->getType() == HiddenZone)
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privatePosition = position;
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cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId());
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cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId());
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cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId(), -1, undoingDraw ? new Context_UndoDraw : 0);
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cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId(), undoingDraw ? new Context_UndoDraw : 0);
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// Other players do not get to see the start and/or target position of the card if the respective
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// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
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@@ -361,9 +401,9 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
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newX = -1;
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if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
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cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, card->getId(), faceDown), game->getGameId());
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cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, card->getId(), faceDown), game->getGameId(), undoingDraw ? new Context_UndoDraw : 0);
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else
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cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, -1, false), game->getGameId());
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cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, -1, false), game->getGameId(), undoingDraw ? new Context_UndoDraw : 0);
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if (tapped)
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setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
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