Server_CardZone speed optimisation

This commit is contained in:
Max-Wilhelm Bruker
2013-01-03 18:16:17 +01:00
parent 8b6eace312
commit 733aa6c52b
3 changed files with 62 additions and 49 deletions

View File

@@ -1024,6 +1024,11 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
for (int i = 0; i < attachedList.size(); ++i)
attachedList[i]->getZone()->getPlayer()->unattachCard(ges, attachedList[i]);
card->setParentCard(targetCard);
const int oldX = card->getX();
card->setCoords(-1, card->getY());
startzone->updateCardCoordinates(card, oldX, card->getY());
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
CardToMove *cardToMove = new CardToMove;
cardToMove->set_card_id(targetCard->getId());
@@ -1031,9 +1036,6 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
delete cardToMove;
}
card->setParentCard(targetCard);
card->setCoords(-1, card->getY());
Event_AttachCard event;
event.set_start_zone(startzone->getName().toStdString());
event.set_card_id(card->getId());