mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
merged from master
This commit is contained in:
@@ -65,8 +65,8 @@
|
||||
<!-- <file>translations/cockatrice_cs.qm</file>
|
||||
<file>translations/cockatrice_pl.qm</file>
|
||||
<file>translations/cockatrice_sk.qm</file>
|
||||
-->
|
||||
<file>translations/cockatrice_sv.qm</file>
|
||||
--> <file>translations/cockatrice_sv.qm</file>
|
||||
|
||||
<file>resources/countries/ar.svg</file>
|
||||
<file>resources/countries/at.svg</file>
|
||||
<file>resources/countries/au.svg</file>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -413,7 +413,7 @@ void Server_Game::removePlayer(Server_Player *player)
|
||||
players.remove(player->getPlayerId());
|
||||
|
||||
GameEventStorage ges;
|
||||
removeArrowsToPlayer(ges, player);
|
||||
removeArrowsRelatedToPlayer(ges, player);
|
||||
unattachCards(ges, player);
|
||||
ges.enqueueGameEvent(Event_Leave(), player->getPlayerId());
|
||||
ges.sendToGame(this);
|
||||
@@ -451,11 +451,13 @@ void Server_Game::removePlayer(Server_Player *player)
|
||||
emit gameInfoChanged(gameInfo);
|
||||
}
|
||||
|
||||
void Server_Game::removeArrowsToPlayer(GameEventStorage &ges, Server_Player *player)
|
||||
void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
// Remove all arrows of other players pointing to the player being removed or to one of his cards.
|
||||
// Also remove all arrows starting at one of his cards. This is necessary since players can create
|
||||
// arrows that start at another person's cards.
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
@@ -467,7 +469,11 @@ void Server_Game::removeArrowsToPlayer(GameEventStorage &ges, Server_Player *pla
|
||||
if (targetCard) {
|
||||
if (targetCard->getZone()->getPlayer() == player)
|
||||
toDelete.append(a);
|
||||
} else if ((static_cast<Server_Player *>(a->getTargetItem()) == player) || (a->getStartCard()->getZone()->getPlayer() == player))
|
||||
} else if (static_cast<Server_Player *>(a->getTargetItem()) == player)
|
||||
toDelete.append(a);
|
||||
|
||||
// Don't use else here! It has to happen regardless of whether targetCard == 0.
|
||||
if (a->getStartCard()->getZone()->getPlayer() == player)
|
||||
toDelete.append(a);
|
||||
}
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
bool containsUser(const QString &userName) const;
|
||||
void addPlayer(Server_AbstractUserInterface *userInterface, ResponseContainer &rc, bool spectator, bool broadcastUpdate = true);
|
||||
void removePlayer(Server_Player *player);
|
||||
void removeArrowsToPlayer(GameEventStorage &ges, Server_Player *player);
|
||||
void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player);
|
||||
void unattachCards(GameEventStorage &ges, Server_Player *player);
|
||||
bool kickPlayer(int playerId);
|
||||
void startGameIfReady();
|
||||
|
||||
@@ -718,7 +718,7 @@ Response::ResponseCode Server_Player::cmdConcede(const Command_Concede & /*cmd*/
|
||||
return Response::RespContextError;
|
||||
|
||||
setConceded(true);
|
||||
game->removeArrowsToPlayer(ges, this);
|
||||
game->removeArrowsRelatedToPlayer(ges, this);
|
||||
game->unattachCards(ges, this);
|
||||
clearZones();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user