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event handling
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@@ -66,7 +66,7 @@ public:
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void setActivePhase(int _activePhase);
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QList<ServerInfo_Player *> getGameState(Server_Player *playerWhosAsking) const;
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void sendGameEvent(GameEvent *event);
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void sendGameEvent(GameEvent *event, Server_Player *exclude = 0);
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};
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#endif
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