mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-15 14:34:04 -08:00
minor improvements
This commit is contained in:
159
servatrice/src/servergame.cpp
Normal file
159
servatrice/src/servergame.cpp
Normal file
@@ -0,0 +1,159 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
||||
* brukie@laptop *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#include "servergame.h"
|
||||
#include "random.h"
|
||||
#include "serversocket.h"
|
||||
|
||||
ServerGame::ServerGame(QString _name, QString _description, QString _password, int _maxPlayers, QObject *parent)
|
||||
: QObject(parent), name(_name), description(_description), password(_password), maxPlayers(_maxPlayers)
|
||||
{
|
||||
gameStarted = false;
|
||||
mutex = new QMutex(QMutex::Recursive);
|
||||
rnd = NULL;
|
||||
}
|
||||
|
||||
ServerGame::~ServerGame()
|
||||
{
|
||||
if (rnd)
|
||||
delete rnd;
|
||||
delete mutex;
|
||||
qDebug("ServerGame destructor");
|
||||
}
|
||||
|
||||
bool ServerGame::getGameStarted()
|
||||
{
|
||||
return gameStarted;
|
||||
}
|
||||
|
||||
int ServerGame::getPlayerCount()
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
return players.size();
|
||||
}
|
||||
|
||||
QStringList ServerGame::getPlayerNames()
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
|
||||
QStringList result;
|
||||
QListIterator<ServerSocket *> i(players);
|
||||
while (i.hasNext()) {
|
||||
ServerSocket *tmp = i.next();
|
||||
result << QString("%1|%2").arg(tmp->getPlayerId()).arg(tmp->PlayerName);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ServerSocket *ServerGame::getPlayer(int player_id)
|
||||
{
|
||||
QListIterator<ServerSocket *> i(players);
|
||||
while (i.hasNext()) {
|
||||
ServerSocket *tmp = i.next();
|
||||
if (tmp->getPlayerId() == player_id)
|
||||
return tmp;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ServerGame::msg(const QString &s)
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
|
||||
QListIterator<ServerSocket *> i(players);
|
||||
while (i.hasNext())
|
||||
i.next()->msg(s);
|
||||
}
|
||||
|
||||
void ServerGame::broadcastEvent(const QString &cmd, ServerSocket *player)
|
||||
{
|
||||
if (player)
|
||||
msg(QString("public|%1|%2|%3").arg(player->getPlayerId()).arg(player->PlayerName).arg(cmd));
|
||||
else
|
||||
msg(QString("public|||%1").arg(cmd));
|
||||
}
|
||||
|
||||
void ServerGame::startGameIfReady()
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
|
||||
if (players.size() < maxPlayers)
|
||||
return;
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
if (players.at(i)->getStatus() != StatusReadyStart)
|
||||
return;
|
||||
|
||||
if (!rnd) {
|
||||
rnd = new Random(this);
|
||||
rnd->init();
|
||||
}
|
||||
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
players.at(i)->setupZones();
|
||||
|
||||
activePlayer = 0;
|
||||
activePhase = 0;
|
||||
gameStarted = true;
|
||||
broadcastEvent("game_start", NULL);
|
||||
}
|
||||
|
||||
void ServerGame::addPlayer(ServerSocket *player)
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
|
||||
int max = -1;
|
||||
QListIterator<ServerSocket *> i(players);
|
||||
while (i.hasNext()) {
|
||||
int tmp = i.next()->getPlayerId();
|
||||
if (tmp > max)
|
||||
max = tmp;
|
||||
}
|
||||
player->setPlayerId(max + 1);
|
||||
|
||||
player->setGame(this);
|
||||
player->msg(QString("private|||player_id|%1|%2").arg(max + 1).arg(player->PlayerName));
|
||||
broadcastEvent("join", player);
|
||||
|
||||
players << player;
|
||||
|
||||
connect(player, SIGNAL(broadcastEvent(const QString &, ServerSocket *)), this, SLOT(broadcastEvent(const QString &, ServerSocket *)));
|
||||
}
|
||||
|
||||
void ServerGame::removePlayer(ServerSocket *player)
|
||||
{
|
||||
QMutexLocker locker(mutex);
|
||||
|
||||
players.removeAt(players.indexOf(player));
|
||||
broadcastEvent("leave", player);
|
||||
if (!players.size())
|
||||
thread()->quit();
|
||||
}
|
||||
|
||||
void ServerGame::setActivePlayer(int _activePlayer)
|
||||
{
|
||||
activePlayer = _activePlayer;
|
||||
broadcastEvent(QString("set_active_player|%1").arg(_activePlayer), NULL);
|
||||
setActivePhase(0);
|
||||
}
|
||||
|
||||
void ServerGame::setActivePhase(int _activePhase)
|
||||
{
|
||||
activePhase = _activePhase;
|
||||
broadcastEvent(QString("set_active_phase|%1").arg(_activePhase), NULL);
|
||||
}
|
||||
Reference in New Issue
Block a user