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Replays split up, one for each subgame
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@@ -59,10 +59,12 @@ private:
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bool spectatorsCanTalk;
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bool spectatorsSeeEverything;
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int inactivityCounter;
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int secondsElapsed;
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int startTimeOfThisGame, secondsElapsed;
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bool firstGameStarted;
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QDateTime startTime;
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QTimer *pingClock;
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GameReplay *replay;
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QList<GameReplay *> replayList;
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GameReplay *currentReplay;
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signals:
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void sigStartGameIfReady();
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private slots:
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