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Put mutex around returning cards on concede (#5964)
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@@ -920,6 +920,8 @@ Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /
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game->removeArrowsRelatedToPlayer(ges, this);
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game->unattachCards(ges, this);
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playerMutex.lock();
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// Return cards to their rightful owners before conceding the game
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static const QRegularExpression ownerRegex{"Owner: ?([^\n]+)"};
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for (const auto &card : zones.value("table")->getCards()) {
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@@ -959,6 +961,8 @@ Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /
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}
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}
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playerMutex.unlock();
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// All borrowed cards have been returned, can now continue cleanup process
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clearZones();
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