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filter running games; minor server code cleanup
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@@ -41,7 +41,7 @@ public:
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~Server_CardZone();
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int removeCard(Server_Card *card);
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Server_Card *getCard(int id, bool remove, int *position = NULL);
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Server_Card *getCard(int id, int *position = NULL);
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int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
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void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
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