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initial commit for connection pools
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@@ -10,6 +10,7 @@
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#include "serverinfo_user_container.h"
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#include "pb/response.pb.h"
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class Server_DatabaseInterface;
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class Server_ProtocolHandler;
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class RoomEvent;
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class ServerInfo_User;
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@@ -66,7 +67,7 @@ public:
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const QMap<QString, ServerInfo_User_Container> &getExternalUsers() const { return externalUsers; }
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void updateExternalGameList(const ServerInfo_Game &gameInfo);
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Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface);
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Response::ResponseCode processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface, Server_DatabaseInterface *databaseInterface);
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void say(const QString &userName, const QString &s, bool sendToIsl = true);
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