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game list mutex in S_PH
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@@ -94,6 +94,8 @@ private:
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private slots:
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void pingClockTimeout();
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public:
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QMutex gameListMutex;
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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void playerRemovedFromGame(Server_Game *game);
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