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Click to hide revealed cards; MultiMove function
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@@ -40,6 +40,7 @@ public:
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ZoneType _type);
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~Server_CardZone();
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int removeCard(Server_Card *card);
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Server_Card *getCard(int id, bool remove, int *position = NULL);
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int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
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@@ -52,7 +53,7 @@ public:
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int getFreeGridColumn(int x, int y, const QString &cardName) const;
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bool isColumnEmpty(int x, int y) const;
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bool isColumnStacked(int x, int y) const;
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void fixFreeSpaces(CommandContainer *cont, int x, int y);
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void fixFreeSpaces(CommandContainer *cont);
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void moveCard(CommandContainer *cont, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y);
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QList<Server_Card *> cards;
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void insertCard(Server_Card *card, int x, int y);
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