Click to hide revealed cards; MultiMove function

This commit is contained in:
Max-Wilhelm Bruker
2011-01-15 21:39:24 +01:00
parent f07bb38e4a
commit 9c527fb5aa
28 changed files with 424 additions and 284 deletions

View File

@@ -8,6 +8,7 @@
#include "protocol.h"
#include "protocol_items.h"
#include "decklist.h"
#include <QDebug>
Server_Player::Server_Player(Server_Game *_game, int _playerId, ServerInfo_User *_userInfo, bool _spectator, Server_ProtocolHandler *_handler)
: game(_game), handler(_handler), userInfo(new ServerInfo_User(_userInfo)), deck(0), playerId(_playerId), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false), deckId(-2)
@@ -198,7 +199,7 @@ bool Server_Player::deleteCounter(int counterId)
return true;
}
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, const QList<int> &_cardIds, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
Server_CardZone *startzone = getZones().value(_startZone);
Server_Player *targetPlayer = game->getPlayers().value(targetPlayerId);
@@ -208,128 +209,168 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_sta
if ((!startzone) || (!targetzone))
return RespNameNotFound;
return moveCard(cont, startzone, _cardId, targetzone, x, y, faceDown, tapped);
return moveCard(cont, startzone, _cardIds, targetzone, x, y, faceDown, tapped);
}
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, int _cardId, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped)
class Server_Player::MoveCardCompareFunctor {
private:
int x;
public:
MoveCardCompareFunctor(int _x) : x(_x) { }
inline bool operator()(QPair<Server_Card *, int> a, QPair<Server_Card *, int> b)
{
if (a.second < x) {
if (b.second >= x)
return false;
else
return (a.second > b.second);
} else {
if (b.second < x)
return true;
else
return (a.second < b.second);
}
}
};
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<int> &_cardIds, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped)
{
// Disallow controller change between different zones.
if ((startzone->getName() != targetzone->getName()) && (startzone->getPlayer() != targetzone->getPlayer()))
return RespContextError;
int position = -1;
Server_Card *card = startzone->getCard(_cardId, false, &position);
if (!card)
return RespNameNotFound;
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
return RespContextError;
startzone->getCard(_cardId, true);
if (!targetzone->hasCoords() && (x == -1))
x = targetzone->cards.size();
int oldX = card->getX(), oldY = card->getY();
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard())
card->setParentCard(0);
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->getZone()->getPlayer()->unattachCard(cont, attachedCards[i]);
QList<QPair<Server_Card *, int> > cardsToMove;
for (int i = 0; i < _cardIds.size(); ++i) {
int position;
Server_Card *card = startzone->getCard(_cardIds[i], false, &position);
if (!card)
return RespNameNotFound;
if (!card->getAttachedCards().isEmpty() && !targetzone->isColumnEmpty(x, y))
return RespContextError;
cardsToMove.append(QPair<Server_Card *, int>(card, position));
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
MoveCardCompareFunctor cmp(startzone == targetzone ? -1 : x);
qSort(cardsToMove.begin(), cardsToMove.end(), cmp);
bool secondHalf = false;
int xIndex = -1;
for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) {
Server_Card *card = cardsToMove[cardIndex].first;
int originalPosition = cardsToMove[cardIndex].second;
int position = startzone->removeCard(card);
if ((startzone == targetzone) && !startzone->hasCoords()) {
if (!secondHalf && (originalPosition < x)) {
xIndex = -1;
secondHalf = true;
} else if (secondHalf)
--xIndex;
else
++xIndex;
} else
++xIndex;
int newX = x + xIndex;
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard())
card->setParentCard(0);
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->getZone()->getPlayer()->unattachCard(cont, attachedCards[i]);
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
}
if (card->getDestroyOnZoneChange() && (startzone != targetzone)) {
cont->enqueueGameEventPrivate(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
cont->enqueueGameEventPublic(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
card->deleteLater();
} else {
if (!targetzone->hasCoords()) {
y = 0;
card->resetState();
} else
newX = targetzone->getFreeGridColumn(newX, y, card->getName());
targetzone->insertCard(card, newX, y);
bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
int oldCardId = card->getId();
if (faceDown)
card->setId(newCardId());
card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
int privateNewCardId = card->getId();
int privateOldCardId = oldCardId;
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
privateOldCardId = -1;
privateNewCardId = -1;
privateCardName = QString();
}
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (
((startzone->getType() == HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|| (startzone->getType() == PublicZone)
)
position = -1;
if ((targetzone->getType() == HiddenZone) && ((targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1)))
newX = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, card->getId(), faceDown), game->getGameId());
else
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, -1, false), game->getGameId());
if (tapped)
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
}
}
if (card->getDestroyOnZoneChange() && (startzone != targetzone)) {
cont->enqueueGameEventPrivate(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
cont->enqueueGameEventPublic(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
if (startzone->hasCoords())
startzone->fixFreeSpaces(cont, oldX, oldY);
card->deleteLater();
return RespOk;
}
if (!targetzone->hasCoords()) {
y = 0;
if (x == -1)
x = targetzone->cards.size();
card->resetState();
} else
x = targetzone->getFreeGridColumn(x, y, card->getName());
targetzone->insertCard(card, x, y);
bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
int oldCardId = card->getId();
if (faceDown)
card->setId(newCardId());
card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
int privateNewCardId = card->getId();
int privateOldCardId = oldCardId;
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
privateOldCardId = -1;
privateNewCardId = -1;
privateCardName = QString();
}
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (
((startzone->getType() == HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|| (startzone->getType() == PublicZone)
)
position = -1;
if ((targetzone->getType() == HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1)))
x = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, card->getId(), faceDown), game->getGameId());
else
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, -1, false), game->getGameId());
if (tapped)
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
if (startzone->hasCoords())
startzone->fixFreeSpaces(cont, oldX, oldY);
startzone->fixFreeSpaces(cont);
return RespOk;
}
@@ -342,7 +383,7 @@ void Server_Player::unattachCard(CommandContainer *cont, Server_Card *card)
cont->enqueueGameEventPrivate(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
cont->enqueueGameEventPublic(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
moveCard(cont, zone, card->getId(), zone, -1, card->getY(), card->getFaceDown(), card->getTapped());
moveCard(cont, zone, QList<int>() << card->getId(), zone, -1, card->getY(), card->getFaceDown(), card->getTapped());
}
ResponseCode Server_Player::setCardAttrHelper(CommandContainer *cont, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)